[ART] How animate monster - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [ART] How animate monster (/thread-21256.html) |
How animate monster - makachini - 04-24-2013 Hi I'm trying to make a custom story and I started to make a custom monster. I have already set the monster textured model. Dae I know I have to import the mesh in the Model Viewer and export it. Ent How to set the animations? I have it rigged in Maya? or as? I can use the animations of the game default monsters? Excuse my English. I'm using the google translator I appreciate your kind attention RE: How animate monster - WALP - 04-24-2013 http://www.frictionalgames.com/forum/thread-18352.html RE: How animate monster - xxxxxxxxxxxxxxxx - 04-24-2013 Quote: How to set the animations?Save animations as separate .dae files. Rename to .dae_anim, then add them to the .ent in the Model Editor. Quote: I have it rigged in Maya?Yes, your model needs to be rigged and skinned in Maya. Quote: I can use the animations of the game default monsters?No, unless you manage to import them into your Maya file. That could work if you have the same number of joints and they are all named exactly the same as the ones from the original monster. But even then, it will look very strange if your monster has different body proportions. |