Bitterwood Peak (RELEASE) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Bitterwood Peak (RELEASE) (/thread-21275.html) |
RE: Bitterwood Peak (RELEASE) - Streetboat - 04-25-2013 Ooooh, interesting. I did not know that EntityInteractCallback would reset after loading a new map. Spoiler below!
RE: Bitterwood Peak (RELEASE) - WALP - 04-25-2013 dang authorization..... EDIT: why does people hate mediafire?, or dropbox, or google? RE: Bitterwood Peak (RELEASE) - HumiliatioN - 04-25-2013 (04-25-2013, 05:10 PM)Streetboat Wrote: Ooooh, interesting. I did not know that EntityInteractCallback would reset after loading a new map. Spoiler below!
RE: Bitterwood Peak (RELEASE) - Acies - 04-25-2013 First playthrough (jotted down thoughts/"bugs" in order of playthough): Spoiler below!
I'll give it another go, with lower settings! Was a long time since I played anything Amnesia related :] Might optimize stuff if it comes to that. I'll return with a review/more thoughts once I finish it. Good work so far! Cheers RE: Bitterwood Peak (RELEASE) - HumiliatioN - 04-25-2013 Spoiler below!
RE: Bitterwood Peak (RELEASE) - Streetboat - 04-25-2013 (04-25-2013, 06:35 PM)HumiliatioN Wrote: Spoiler below!
@Acies: Yeah, You can get back over that fence behind the house. There are block boxes there sloped to let you back over (I disabled jumping while outside to simulate being really freaking cold) and the block boxes can be a pain sometimes. I went back and fixed those yesterday and uploaded it again, try to download the new version. Also, I find it strange that you lagged in the kitchen. I have no problems there, but I do have some FPS issues in the main hall with the slanted lights- that's where I expected people to have issues, so I simplified that area the best I could. RE: Bitterwood Peak (RELEASE) - Acies - 04-25-2013 (04-25-2013, 07:16 PM)Streetboat Wrote: @Acies: Yeah, You can get back over that fence behind the house. There are block boxes there sloped to let you back over (I disabled jumping while outside to simulate being really freaking cold) and the block boxes can be a pain sometimes. I went back and fixed those yesterday and uploaded it again, try to download the new version.Yeah, I noticed the fence ~ Fell through the map so continueing wasn't possible : ] As for the jumping/slower movement I figured that was what you were going for, so no complaints (just a mental note of me being vurnerable). I went through and optimized textures, skipped the penumbra .jpegs/.pngs (too much work haha). Runs a lot better for me now! "The looks" should be the same. Downloaded your release ~2 hours ago so hopefully that's the newest release(?). In case anyone else with a slower system wants it here's the download link: https://dl.dropboxusercontent.com/u/20790433/BitterWood_Peak_Opti.zip I'd like to see a reference, possibly listed in the readme, pointing to "the elk", "the gauge" and "the rifle" as my models in case anyone else wants to use them. RE: Bitterwood Peak (RELEASE) - HumiliatioN - 04-25-2013 Just finished it and figured myself rest of the mod also that Spoiler below!
Okay my feedback and final review: Spoiler below!
Verdict: One of the best / uniquest mods ever played - 9.5 / 10 - Gold RE: Bitterwood Peak (RELEASE) - Streetboat - 04-25-2013 Thank you so much, man! I'm sorry that you ran into the annoyance of bugging yourself, but overall I'm really glad it treated you well! (04-25-2013, 08:04 PM)Acies Wrote: I'd like to see a reference, possibly listed in the readme, pointing to "the elk", "the gauge" and "the rifle" as my models in case anyone else wants to use them. Thanks for doing the optimization, sorry it didn't run so great on your end. And as for the references, I can't really re-upload the whole thing just for a small change to the read-me, so I'm gonna add your name to the first post. RE: Bitterwood Peak (RELEASE) - HumiliatioN - 04-25-2013 I forget to tell you you can get stuck one of the areas on outside where is that big rock and fences I got stuck couple times if you jump a little there. There's a tiny spot, you should fix that |