Bitterwood Peak (RELEASE) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Bitterwood Peak (RELEASE) (/thread-21275.html) |
RE: Bitterwood Peak (RELEASE) - ShiningBlader - 04-26-2013 Does this mod has cheapscares? RE: Bitterwood Peak (RELEASE) - Streetboat - 04-26-2013 No it does not. Thanks, WIWWM. Those were things I meant to fix before I uploaded it, but forgot. They're very minor, so that's no problem. Also, I play with hints off, so I never thought about that message. Oops! RE: Bitterwood Peak (RELEASE) - ShiningBlader - 04-26-2013 (04-26-2013, 12:21 AM)Streetboat Wrote: No it does not. Going to play this one then RE: Bitterwood Peak (RELEASE) - 7heDubz - 04-26-2013 (04-26-2013, 12:21 AM)Streetboat Wrote: No it does not. Anytime ill come back and edit as I find any more RE: Bitterwood Peak (RELEASE) - Daemian - 04-26-2013 Hello sir. I played it a little to see the design and such, but i gave up playing at the Spoiler below!
But the design is amazing. Is the best thing about this mod. I'm just curious, how much time you spent doing the house? Because not only you were precise and careful on every plane piece, you also had them inclined. And working with inclined planes and making them fit is x3 work. When it comes to level design you first think what you want to do, and last how difficult it may be. That's awesome. Hey, that snowy wind effect outside, i've never seen it in amnesia, is it custom? In level design i give you a 10/10. But on gameplay or puzzles... don't kill me, but i didn't like it, that thing of making items appear and disappear is just wrong. lol. I tried to like it, but i couldn't. Spoiler below!
Oh, and about the enemies Spoiler below!
RE: Bitterwood Peak (RELEASE) - Streetboat - 04-26-2013 Thanks for the feedback, I'll respond in kind- First, you must have encountered a bug with the script not loading properly, because I made every effort to make the sound effects not stack on top of each other, and when you touch the piano, it mutes the background music for 5 seconds. It's supposed to, at any rate. As for the progression, think about it- if you saw something (for example, Spoiler below!
RE: Bitterwood Peak (RELEASE) - WALP - 04-26-2013 (gentleman voice)Hello sir, your modification can be quite difficult at times and I have made it to a point were a must ask for assistance: Spoiler below!
RE: Bitterwood Peak (RELEASE) - HumiliatioN - 04-26-2013 a (04-26-2013, 09:38 AM)Streetboat Wrote: Thanks for the feedback, I'll respond in kind- Streetboat is right, first I was thinking like a Amn it's hard to progress sometimes, but this time it's really unique how Streetboat make those puzzles and you seriously have to think a lot when recorder rolls and tells you little hints. Yes, I first hated why afterwards some objects can be move and items appears after listening that tape. That's the point here, make player really think where next tape will be. That's what makes this mod so unique and special, yeah I have to say dogs was too annoying at times and I want to kill myself couple times to make them disappear. Piano puzzle was a little complicated, but it takes to time remember notes and you have to listen that many times to get that puzzle. RE: Bitterwood Peak (RELEASE) - Streetboat - 04-26-2013 (04-26-2013, 11:04 AM)martinnord Wrote: (gentleman voice)Hello sir, your modification can be quite difficult at times and I have made it to a point were a must ask for assistance: Spoiler below!
RE: Bitterwood Peak (RELEASE) - Nice - 04-26-2013 started playing this story... Dayyuum, i think its the first time my Amnesia lags so much *cough* second level despite the lag/low fps, it looks good so far |