Changing enemy skin? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Changing enemy skin? (/thread-21276.html) |
Changing enemy skin? - DeAngelo - 04-25-2013 I'm trying to make some changes to the way the servant grunt looks. I opened the DDS file in gimp and made my changes and saved it in a new folder along with a seperate version of the grunt, but he still uses the default skin. I also tried opening the grunt's Mat file in the material editor, putting in my DDS file and saving the new mat file in the folder with my grunt but no luck. Is this possible to do or would I have to learn how to use all that maya collada whatever stuff I see people talking about? Thanks. RE: Changing enemy skin? - FlawlessHappiness - 04-25-2013 What i could guess is: You should name the custom texture something else, and make the new grunt entity be assigned to that DDS. Open the .dea file in a text editor, and find where the original texture is. Then rename it. But don't hang me up on this. I've never worked with models. RE: Changing enemy skin? - DeAngelo - 04-25-2013 I looked int he dae file, which is over 4000 lines long holy crap, and couldn't find one instance of the dds file found in the original grunt's folder. I'll keep working at it. Like I said, it might not be possible without modelling knowledge. Edit: I just tried replacing the original DDS file with mine and it works. Unfortunately that won't make it look any different in other people's games, unless I told them to replace the file themselves, and I doubt anyone would be willing to mess with their game files in that way just to play 1 custom story. RE: Changing enemy skin? - PutraenusAlivius - 04-25-2013 Open your custom grunt .ent file in the Model Editor, select it's mesh and click Material and pick your custom texture. And save. EDIT: I toyed around with this and decided to make the grunt to have different textures from different folders. Result is...disturbing... RE: Changing enemy skin? - WALP - 04-25-2013 http://www.frictionalgames.com/forum/thread-17299.html RE: Changing enemy skin? - Romulator - 04-25-2013 What i did in the end when I tried to screw around with the Suitors, was: 1. Go to the material Editor and make sure that it is indeed using the new texture. 2. Apply the texture using the model editor 3. Ctrl+X the .dae file and put it somewhere else (I deleted mine, but this would do the same thing, in case for need of a backup). RE: Changing enemy skin? - DeAngelo - 04-25-2013 Took me forever and a minute, but I think I got it working. Thanks everyone. |