Amnesia: A Machine For Pigs Discussion Topic Part 2 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2 (/thread-21385.html) Pages:
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RE: Amnesia: A Machine For Pigs Discussion Part 2 - Tesseract - 05-12-2013 (05-12-2013, 01:00 PM)ROMul8r Wrote: Or you could open the .dds file in Photoshop or Paint.Net and just change all the green to red... Well that's what I was offering to do. RE: Amnesia: A Machine For Pigs Discussion Part 2 - Romulator - 05-12-2013 (05-12-2013, 01:28 PM)Delirium92 Wrote:(05-12-2013, 01:00 PM)ROMul8r Wrote: Or you could open the .dds file in Photoshop or Paint.Net and just change all the green to red... Ahh, well, since you were talking about changing the UV Mapping, I instantly assumed you would open it in Blender or Maya, texture it then apply color edits etc RE: Amnesia: A Machine For Pigs Discussion Part 2 - MyRedNeptune - 05-12-2013 (05-12-2013, 12:26 PM)Delirium92 Wrote:(05-12-2013, 12:09 PM)MyRedNeptune Wrote:(05-12-2013, 01:59 AM)Paddy Wrote: Full Size Yeah, I could do that, too, but it seemed too petty a case to justify going through the whole process of creating a new .dae, .msh, etc. Now that the red sofa is an official asset, I would feel more comfortable using it. RE: Amnesia: A Machine For Pigs Discussion Part 2 - Tesseract - 05-12-2013 (05-12-2013, 01:32 PM)ROMul8r Wrote:(05-12-2013, 01:28 PM)Delirium92 Wrote:(05-12-2013, 01:00 PM)ROMul8r Wrote: Or you could open the .dds file in Photoshop or Paint.Net and just change all the green to red... Speaking of Maya I hope they do release HPL 2.5 as it will be more 3DS-MAX friendly; I can't really use Maya nor do I intend to learn it. RE: Amnesia: A Machine For Pigs Discussion Part 2 - Romulator - 05-12-2013 (05-12-2013, 01:54 PM)Delirium92 Wrote:(05-12-2013, 01:32 PM)ROMul8r Wrote:(05-12-2013, 01:28 PM)Delirium92 Wrote:(05-12-2013, 01:00 PM)ROMul8r Wrote: Or you could open the .dds file in Photoshop or Paint.Net and just change all the green to red... Ditto, but I cannot use many 3D modelling programs at all really. Just some very (very) little things in Blender. RE: Amnesia: A Machine For Pigs Discussion Part 2 - PutraenusAlivius - 05-12-2013 (05-12-2013, 01:56 PM)ROMul8r Wrote:Try to learn. I re-model and re-texture an existing model in Blender in just a few months. But all credits go to The chaser for helping me throughout the way.(05-12-2013, 01:54 PM)Delirium92 Wrote:(05-12-2013, 01:32 PM)ROMul8r Wrote:(05-12-2013, 01:28 PM)Delirium92 Wrote:(05-12-2013, 01:00 PM)ROMul8r Wrote: Or you could open the .dds file in Photoshop or Paint.Net and just change all the green to red... RE: Amnesia: A Machine For Pigs Discussion Part 2 - Tesseract - 05-12-2013 (05-12-2013, 01:59 PM)JustAnotherPlayer Wrote:(05-12-2013, 01:56 PM)ROMul8r Wrote:Try to learn. I re-model and re-texture an existing model in Blender in just a few months. But all credits go to The chaser for helping me throughout the way.(05-12-2013, 01:54 PM)Delirium92 Wrote:(05-12-2013, 01:32 PM)ROMul8r Wrote:(05-12-2013, 01:28 PM)Delirium92 Wrote: Well that's what I was offering to do. Maya doesn't have a nice layout, it's clunky and Max is much more user friendly in terms of modeling and making assets, I'd rather stick to Max. RE: Amnesia: A Machine For Pigs Discussion Part 2 - PutraenusAlivius - 05-12-2013 (05-12-2013, 02:10 PM)Delirium92 Wrote:(05-12-2013, 01:59 PM)JustAnotherPlayer Wrote:(05-12-2013, 01:56 PM)ROMul8r Wrote:Try to learn. I re-model and re-texture an existing model in Blender in just a few months. But all credits go to The chaser for helping me throughout the way.(05-12-2013, 01:54 PM)Delirium92 Wrote:(05-12-2013, 01:32 PM)ROMul8r Wrote: Ahh, well, since you were talking about changing the UV Mapping, I instantly assumed you would open it in Blender or Maya, texture it then apply color edits etc You know what they say, the easier it does, the harder it is to implement. Traggey have some experience with 3ds Max. RE: Amnesia: A Machine For Pigs Discussion Part 2 - Tesseract - 05-12-2013 (05-12-2013, 02:13 PM)JustAnotherPlayer Wrote:(05-12-2013, 02:10 PM)Delirium92 Wrote:(05-12-2013, 01:59 PM)JustAnotherPlayer Wrote:(05-12-2013, 01:56 PM)ROMul8r Wrote:Try to learn. I re-model and re-texture an existing model in Blender in just a few months. But all credits go to The chaser for helping me throughout the way.(05-12-2013, 01:54 PM)Delirium92 Wrote: Speaking of Maya I hope they do release HPL 2.5 as it will be more 3DS-MAX friendly; I can't really use Maya nor do I intend to learn it. Well it's only hard to implement Max made objects into the HPL engine, I don't know why but HPL doesn't seem to like Max, after seeing this video it appears that they have Max working with the engine and I want it. RE: Amnesia: A Machine For Pigs Discussion Part 2 - Traggey - 05-12-2013 Aaalright, this is a discussion for another topic. Back to AMFP now or I'll have to start removing posts ^^' |