Amnesia: A Machine For Pigs Discussion Topic Part 2 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2 (/thread-21385.html) Pages:
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RE: Who in the world had the idea of no Custom stories for AAMFP?! - 7heDubz - 06-23-2013 (06-23-2013, 12:36 AM)Bonehead Wrote:(06-23-2013, 12:34 AM)Wooderson Wrote: Regardless, CS's were a massive part of the game and it kept Amnesia alive for a long time and played a big role in its success. http://www.youtube.com/watch?v=WZ7NrApups8 RE: Amnesia: A Machine For Pigs Discussion Topic Part 2 - Deep One - 06-23-2013 (06-23-2013, 12:46 AM)droog Wrote:(06-23-2013, 12:23 AM)sasaluvsamnesia7 Wrote: Haven't been on here in weeks, and I am probably one of the few Amnesia players out there who's not downloaded or played a single Custom Story, and don't care if it's available for this game or not. Yeah, every custom story has flying naked guys... RE: Who in the world had the idea of no Custom stories for AAMFP?! - Bonehead - 06-23-2013 (06-23-2013, 12:42 AM)Bridge Wrote:(06-23-2013, 12:36 AM)Bonehead Wrote:(06-23-2013, 12:34 AM)Wooderson Wrote: Regardless, CS's were a massive part of the game and it kept Amnesia alive for a long time and played a big role in its success. And there is nothing wrong with what you've done. You will never hear me saying that is a bad thing. I do care for story and what not, but with 2 delays, lack of custom story support, and lack of tools to create with... TDD set the standard, I don't understand why developers take LOVED things AWAY in sequels. On top of all that, it's been stated that AAMFP will be a shorter experience than TDD. So.. Shorter.. less replayability, removal of cs support, removal of development tools... No thanks. Just seems like a custom story to me. I'll watch a let's play. Or buy it when it's cheaper. Or I'll buy it for full price if they actually decide to release the tweaked modding tools. RE: Who in the world had the idea of no Custom stories for AAMFP?! - Bridge - 06-23-2013 (06-23-2013, 12:53 AM)Bonehead Wrote:(06-23-2013, 12:42 AM)Bridge Wrote:(06-23-2013, 12:36 AM)Bonehead Wrote:(06-23-2013, 12:34 AM)Wooderson Wrote: Regardless, CS's were a massive part of the game and it kept Amnesia alive for a long time and played a big role in its success. To each his own. I have doubts about the game myself but I want to experience it before passing judgement. RE: Who in the world had the idea of no Custom stories for AAMFP?! - Bonehead - 06-23-2013 (06-23-2013, 12:55 AM)Bridge Wrote:(06-23-2013, 12:53 AM)Bonehead Wrote:(06-23-2013, 12:42 AM)Bridge Wrote:(06-23-2013, 12:36 AM)Bonehead Wrote:(06-23-2013, 12:34 AM)Wooderson Wrote: Regardless, CS's were a massive part of the game and it kept Amnesia alive for a long time and played a big role in its success. See I will agree with you there. This may be because I just discovered all this. The main reason I'm upset is because I've finally sat down and forced myself to learn all of the HPL engine. I self taught myself scripting with help from some friends and started making the base ground of a custom campaign in hopes of learning enough before AAMFP comes out so I can make something better. Mainly because pigs looks MUCH scarier than the first. It just doesnt make sense to me. So many developers removing things that were in previous installments that were very loved by many, or removing things that made them so big in the first place. I just kind of threw a stick in my gears honestly. I've always been weary about outsourced games.. but I was willing to look past it for frictional and the amnesia series.. but this is kind of jarring. RE: Who in the world had the idea of no Custom stories for AAMFP?! - bluel0bster - 06-23-2013 I think not having CS support is a big mistake considering it's the same engine and couldn't be too terribly hard to implement, and especially for how exponentially CS's extended TDD's playtime. That being said I think the reason they're not having CS in aamfp is because they still don't consider aamfp to be as much a fully-fledged game as TDD. It was originally a smaller, experimental game set in the TDD universe, not a true TDD sequel. Starting with this vision they wouldn't have planned for CS's, and, as the game grew to become something else, they stayed with their original decision not to have CS's. RE: Amnesia: A Machine For Pigs Discussion Topic Part 2 - Draug - 06-23-2013 No, no, it's just one point I noticed. I watched serveral let's plays of custom stories, but I really don't get what's so cool about it. I can imagine, that it's fun to create an own story but playing one? 90% of the 'scary moments' was just jump scare based, senseless shit (suddenly appearing corpses or heads, or whatever). So personally I will not miss this feature in AAMFP. RE: Who in the world had the idea of no Custom stories for AAMFP?! - Nyarlathotep - 06-23-2013 It's a bummer and all but nothing that really gets me upset. I thought it was cool that they supported modding with the first game but never actually got around to playing any custom stories or making any myself. I was more interested in the core game and have no regrets in paying full price and purchasing it for some friends. Despite the fact that I never fully played through the game more than once. One playthrough and loading up some checkpoints was enough for me to get my money's worth. And I will be pre-purchasing Pigs the moment it's available. RE: Who in the world had the idea of no Custom stories for AAMFP?! - Kein - 06-23-2013 Jens Quote:"Due to massive feedback on this front we decided to bring CS support back to AMFP, unfortunately, this pushes the release date to q4 of 2103. Thanks for your patience." What are you ready to sacrifice for CS support? RE: Amnesia: A Machine For Pigs Discussion Topic Part 2 - Spaceman - 06-23-2013 (06-23-2013, 01:24 AM)droog Wrote: No, no, it's just one point I noticed. I watched serveral let's plays of custom stories, but I really don't get what's so cool about it. I can imagine, that it's fun to create an own story but playing one? 90% of the 'scary moments' was just jump scare based, senseless shit (suddenly appearing corpses or heads, or whatever). So personally I will not miss this feature in AAMFP. You'd be right, but on the very odd/off occasion, people do *actually* make ones that are creepy. Never the same as ATDD but closer. |