Amnesia: A Machine For Pigs Discussion Topic Part 2 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2 (/thread-21385.html) Pages:
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RE: Who in the world had the idea of no Custom stories for AAMFP?! - Wooderson - 06-23-2013 (06-23-2013, 03:33 AM)Kein Wrote: Jens Haha source? RE: Amnesia: A Machine For Pigs Discussion Topic Part 2 - Tesseract - 06-23-2013 (06-23-2013, 12:53 AM)Deep One Wrote:(06-23-2013, 12:46 AM)droog Wrote:(06-23-2013, 12:23 AM)sasaluvsamnesia7 Wrote: Haven't been on here in weeks, and I am probably one of the few Amnesia players out there who's not downloaded or played a single Custom Story, and don't care if it's available for this game or not. Well I was planning on creating an entire set of new assets to create a more serious project. I hate the flying naked guys, I have also been planning custom monsters that my brother has started sculpting in Zbrush for this project him and I wanted to make in the modified engine. Of course they decide not to release it. RE: Amnesia: A Machine For Pigs Discussion Topic Part 2 - felixmole - 06-23-2013 On the other hand, they hadn't planned on releasing it for TDD and yet... RE: Amnesia: A Machine For Pigs Discussion Topic Part 2 - Tesseract - 06-23-2013 (06-23-2013, 07:05 AM)felixmole Wrote: On the other hand, they hadn't planned on releasing it for TDD and yet... As Paddy pointed out before: (06-21-2013, 04:16 PM)Paddy Wrote: I'm not so sure it's a matter of time/resources. In a 2012 blog post Thomas said that the original game's CS support was a last-minute, tacked-on feature. If that's the case it can't have taken THAT much time/money to make it work. The fact that the HPL2 engine was built with CS support already integrated into it before AAMFP came into being suggests there might have been a technical reason for removing the feature from HPL2.5. Maybe whatever the development team wanted to do required some adjustments to the code which, as a by-product, encroached on the stability of the CS system. RE: Who in the world had the idea of no Custom stories for AAMFP?! - The Raining Brains - 06-23-2013 Perhaps they removed it because they disapproved of all the flying naked Jesuses and PewdiePie shenanigans. You have to admit it was a bit of an insult to the legacy of the game. I haven't actually played any custom stories that I felt payed sufficient justice to the original game...and the few that came close were full conversions. At any rate, I understand the disappointment but I think you're acting out of temper and jumping the gun a bit. We've seen very little content of the game so far. It's not just about a few visual props. For example, they've apparently tweaked the monster AI to far more terrifyingly unpredictable levels. I don't know about you but I'm excited to experience this for myself. Seems a pity you would dismiss what could potentially be the greatest horror game in years just because you're pissed about a lack of custom content. I also think the fact that they've delayed this thing so much says something about how much work they've put into it. I very much doubt it will turn out to resemble just another custom story. RE: Who in the world had the idea of no Custom stories for AAMFP?! - Traggey - 06-23-2013 (06-23-2013, 12:36 AM)Bonehead Wrote:(06-23-2013, 12:34 AM)Wooderson Wrote: Regardless, CS's were a massive part of the game and it kept Amnesia alive for a long time and played a big role in its success. A little bit of insider info for you, the game does not use alot of old assets anymore, almost everything has been replaced. You wouldn't be buying a mod. RE: Amnesia: A Machine For Pigs Discussion Topic Part 2 - Nice - 06-23-2013 (06-23-2013, 01:24 AM)droog Wrote: 90% of the 'scary moments' was just jump scare based, senseless shit (suddenly appearing corpses or heads, or whatever). So personally I will not miss this feature in AAMFP. you're watching the wrong videos. Youtubers play those stories on purpose because there's weird stuff happening and it's a lot more "entertaining" Some CS are VERY well made and offer a fun new experience RE: Who in the world had the idea of no Custom stories for AAMFP?! - Wapez - 06-23-2013 I don't see how the modding experience would be so different in AAMFP than in TDD. It's the same engine running the game, and from what I've learned the new HPL wouldn't be such a big difference either. What exactly is there that you want to do in a mod for AAMFP that you can't do in TDD? RE: Who in the world had the idea of no Custom stories for AAMFP?! - Deep One - 06-23-2013 (06-23-2013, 11:39 AM)Wapez Wrote: What exactly is there that you want to do in a mod for AAMFP that you can't do in TDD? AAMFP has: 1. Tweaked monster AI 2. New models and textures 3. Tweaked lighting system (I might be wrong) and the list goes on RE: Who in the world had the idea of no Custom stories for AAMFP?! - Gunslingerjh - 06-23-2013 Just be patient for their next full fledged sci-fi game. They will probably implement CS in there. AAMFP is basically the same as TDD, just some minor tweaks and stuff. What you'll probably be able to do, is grab the textures/models from AAMFP and use them for new TDD custom stories. |