Amnesia: A Machine For Pigs Discussion Topic Part 2 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2 (/thread-21385.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
|
RE: Amnesia: A Machine For Pigs Discussion Part 2 - CorinthianMerchant - 05-01-2013 How is the puzzle gameplay compared to TDD? RE: Amnesia: A Machine For Pigs Discussion Part 2 - bluel0bster - 05-01-2013 Can you tell us anything about hardware support? Will the system requirements be similar to TDD or higher? And will there be any support for other peripherals like the oculus rift? RE: Amnesia: A Machine For Pigs Discussion Part 2 - Kein - 05-01-2013 Is it possible to finish latest build of the game as one supposed to play/finish it? Bugs aside - puzzles (scripts), locations, SFX and music and other required resources is all in the game, right? RE: Amnesia: A Machine For Pigs Discussion Part 2 - Oswald Mandus - 05-01-2013 how much is the game going to cost? RE: Amnesia: A Machine For Pigs Discussion Part 2 - chineseroom - 05-01-2013 (05-01-2013, 07:00 PM)Diz Wrote: I loved the way music was handled in The Dark Descent to immerse and enhance the atmosphere and emotions from end to finish throughout the game. At the same time, some players complain that monster themes can give a sense of security and indicate with certainty whether one is around or not. Music will still be absolutely central - it's a big part of who we are as a studio, and one of the things we really believe is its one of the most powerful tools for immersion in the handbook. But - yeah, we know all about the "inch forwards until the monster theme starts, then run away until it finishes, then go forwards again" exploits and you won't get away with that this time around RE: Amnesia: A Machine For Pigs Discussion Part 2 - Deep One - 05-01-2013 Will monsters disappear after a few moments of spawning, like in ATDD? Or will they stay like in Penumbra games? RE: Amnesia: A Machine For Pigs Discussion Part 2 - Newsman Waterpaper - 05-01-2013 Will the game be released on steam? RE: Amnesia: A Machine For Pigs Discussion Part 2 - fancreeper - 05-01-2013 Can we post questions now? If so I have a few questions my friends want to ask: 1) How will Oswald's take on being afraid compare to Daniel's, will the panicked noises we heard in the game trailer be used or have they been trimmed down? 2) Could you tell us anything more about the monster's intelligence compared to the Grunts and Brutes? I'm certain this time around we'll need to do more than simply find a closet to hide in. 3) Will there be a possible game soundtrack we could buy, too? Or any other things: shirts, accessories, etc... to go with the franchise? I'd love that a lot. 4) I'd like to know when they first started creating assets for the game? 5) What was the first level they worked on? 6) How far through development did they add the enemy or enemies? 7)How is game going and what is left to be done? If you allready answered some of these questions you don't need to answer them again if you don't want. RE: Amnesia: A Machine For Pigs Discussion Part 2 - chineseroom - 05-01-2013 (05-01-2013, 07:00 PM)CorinthianMerchant Wrote: How is the puzzle gameplay compared to TDD? Mandus will still have to figure out things to make his way through the adventure, but one thing FG and TCR share is not doing puzzles for the sake of puzzles. Thomas and Jens were really big on this - there may be things that you have to figure out, but they should all make narrative sense and belong in the world, not just be there for the sake of having puzzles or slowing the player down RE: Amnesia: A Machine For Pigs Discussion Part 2 - emaper - 05-01-2013 From the screenshots we can see a lot of places ... We will play more outside or inside the buildings? Thanks |