Amnesia: A Machine For Pigs Discussion Topic Part 2 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2 (/thread-21385.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
|
RE: Amnesia: A Machine For Pigs Discussion Part 2 - Statyk - 05-01-2013 I'm curious. Considering the game is intending on removing the inventory, this leads me to believe the interaction of items (like picking up a box) is the main feature. Have you changed the interaction system at all to make picking up things and moving them more "enjoyable" and easier? or is it the same as TDD? RE: Amnesia: A Machine For Pigs Discussion Part 2 - chineseroom - 05-01-2013 (05-01-2013, 07:06 PM)GOAT Wrote: 1) How many types of enemies will we encounter? Are there any different formulas you guys plan to undertake to add a sense of desperation and eeriness when we are faced with the huge open areas aside from the usual closed area or underground/sewer/cellar, etc? Don't know - that's a production/FG thing (05-01-2013, 07:07 PM)Kreekakon Wrote: Are there any drastically altered, or added mechanics in AMFP? If so, can you tell us a bit about them? Yes and No. We're not going to make this easy for you. You don't want that do you? This ain't Resident Evil... this is proper horror. RE: Amnesia: A Machine For Pigs Discussion Part 2 - Zgroktar - 05-01-2013 What about NPCs? Will there be fully programmed NPCs that can be interacted with? Not something like Agrippa in Amnesia or Red in Penumbra, but something much more developed? Will we see something like random characters walking through the street or something like that? RE: Amnesia: A Machine For Pigs Discussion Part 2 - Randomguy9900 - 05-01-2013 What's the story on custom story implementation? RE: Amnesia: A Machine For Pigs Discussion Part 2 - chineseroom - 05-01-2013 (05-01-2013, 07:07 PM)bluel0bster Wrote: Will the game support modding and custom story development? It's built in HPL2, so should be. There's a fair bit of custom stuff in there though, so it might be tricky at first. (05-01-2013, 07:08 PM)Chieftain1 Wrote: How many hours of gameplay do you expect to be in this game? Depends on how long you spend hiding and/or being mutilated really. I think we clock our playthroughs at a run, knowing the game really well, etc, at around 4-4 1/2 hours, so I think you're probably looking at 5-6. RE: Amnesia: A Machine For Pigs Discussion Part 2 - Randomguy9900 - 05-01-2013 Fun one: What's the best reaction you've gotten out of a designer play testing the game? RE: Amnesia: A Machine For Pigs Discussion Part 2 - chineseroom - 05-01-2013 (05-01-2013, 07:09 PM)Paddy Wrote: Is death handled any differently than it was in the original game in terms of how it alters the environment or aims to avoid tedious trial and error? Yeah, we share FG's hatred of trial and error. But I always thought they were kind of soft on players at times as well. I actually considered disabling the save key at one point, so if you screwed up, it was right back to the beginning, make it really count. Love permadeath. Love DayZ. Bit of a psycho like that. RE: Amnesia: A Machine For Pigs Discussion Part 2 - bluel0bster - 05-01-2013 Are we going to see the same "safe hubs" that were present in tdd? Is the level design in "machines" at all similar to this formula, with danger-filled levels surrounding these hubs? RE: Amnesia: A Machine For Pigs Discussion Part 2 - chineseroom - 05-01-2013 (05-01-2013, 07:10 PM)Zgroktar Wrote: TDD had a lot of unfathomable Lovecraftian forces and horrors lurking in the background, and that were indirectly always present. Maybe I am asking too much, but can we expect something similar in the sequel? You can expect a deep, dark and twisted story with many layers of horror, confusion, lies and madness. We want a game that isn't just scary to play, but one that gets into your head and fucks with you for nightmares to come. RE: Amnesia: A Machine For Pigs Discussion Part 2 - Newsman Waterpaper - 05-01-2013 Is there alot more to explode in this game then TDD? |