Amnesia: A Machine For Pigs Discussion Topic Part 2 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2 (/thread-21385.html) Pages:
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RE: Amnesia: A Machine For Pigs Discussion Part 2 - PrinceCola - 05-01-2013 (05-01-2013, 07:20 PM)Chieftain1 Wrote: Is there alot more to explode in this game then TDD? Haha, let's hope so Also, thanks to the chineseroom for answering my question! RE: Amnesia: A Machine For Pigs Discussion Part 2 - emaper - 05-01-2013 If we are seen by the monsters, can we easily escape? Chases will be as terrifying as in TDD? Thank again for your time RE: Amnesia: A Machine For Pigs Discussion Part 2 - Oswald Mandus - 05-01-2013 i meant new game in term of assets. also how are are we going refill the lantern? RE: Amnesia: A Machine For Pigs Discussion Part 2 - plutomaniac - 05-01-2013 (05-01-2013, 07:26 PM)emaper Wrote: If we are seen by the monsters, can we easily escape? Chases will be as terrifying as in TDD? check previous pages RE: Amnesia: A Machine For Pigs Discussion Part 2 - chineseroom - 05-01-2013 (05-01-2013, 07:18 PM)Randomguy9900 Wrote: Fun one: What's the best reaction you've gotten out of a designer play testing the game? We used to put new stuff in and not tell the art team, then tell them there was a problem in the level and they could only see it by playing it through to that point. That was always fun. We had a general rule that if anyone on the team had a problem with content and said "that's just going too far", we'd pull it out. I think we only removed one thing though. That's not a great comment on the team I think RE: Amnesia: A Machine For Pigs Discussion Part 2 - GOAT - 05-01-2013 So for the average person we can beat the game in 5-6 hours :/ This is not factoring in how many times we have to get up an take a break or change our pants I am assuming RE: Amnesia: A Machine For Pigs Discussion Part 2 - chineseroom - 05-01-2013 (05-01-2013, 07:19 PM)bluel0bster Wrote: Are we going to see the same "safe hubs" that were present in tdd? Is the level design in "machines" at all similar to this formula, with danger-filled levels surrounding these hubs? Safe? Safe? What is this "safe" of which you speak? Sorry, we don't do "safe". You must be thinking of another game. (05-01-2013, 07:20 PM)Chieftain1 Wrote: Is there alot more to explode in this game then TDD? Like barrels? Big exploding barrels? No, that goes out with shotguns and space marines. There is a lot of fun stuff to do though. If you widen the definition of fun to include desperate panic. (05-01-2013, 07:25 PM)felixmole Wrote: Well, I was expecting this at 7 UTC but it seems like it's 7 UTC +1... We're already onto the next game It'll have to be someone else next time RE: Amnesia: A Machine For Pigs Discussion Part 2 - plutomaniac - 05-01-2013 I think he meant explore RE: Amnesia: A Machine For Pigs Discussion Part 2 - bluel0bster - 05-01-2013 From the concept art and what we know of the story, there seems to be more of an emphasis on the theme of religion in this game (altar, pig on a cross, the music, etc.). Can you comment on/confirm that? RE: Amnesia: A Machine For Pigs Discussion Part 2 - darkely - 05-01-2013 chineseroom: so is A Machine For Pigs actually going to be fun? I hope you didn't make yet another walking simulator. |