Problem with text on doors and inventory - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Problem with text on doors and inventory (/thread-21463.html) |
Problem with text on doors and inventory - Hauken - 05-11-2013 Right so before I get to the big thing im gonna start of with simple questions to see if I can solve it. Now, If i want text on doors (ingame text on door, example: "Storage Room"), as in swingdoors and level doors all it needs is a name on the entity, in subname which corresponds with the entry names in the lang files? As goes the same for inventory entities right? In my situation its just not working anymore (it was working before), is it a bug or something? So what i have now is a script that allows a key to be used on a locked door with sounds playing this is working however the text is not showing up anymore its just all blank, same goes for the doors.. Any excperiences with this? I've been working on this for over 2 hours now and I can feel my patient is running over soon, i've been comparing everything to tutorials and stuff and its all correct.. Code: <LANGUAGE> RE: Problem with text on doors and inventory - Your Computer - 05-11-2013 The Journal category is not closed. Any syntax error in the lang file will cause the entire thing to fail. RE: Problem with text on doors and inventory - Hauken - 05-11-2013 *brofist* |