How can I make that...? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How can I make that...? (/thread-21466.html) |
How can I make that...? - Slanderous - 05-12-2013 Hey guys. How can I make monsters not disappear after killing player? And sorry if there are any grammar mistakes. RE: How can I make that...? - Romulator - 05-12-2013 You would use Checkpoints In order to use them, you would need to know how to script, or someone like JustAnotherPlayer will come along and type it for you since I have never had to use Checkpoints RE: How can I make that...? - Slanderous - 05-12-2013 (05-12-2013, 12:58 PM)ROMul8r Wrote: You would use Checkpoints Okay, i'm gonna search for this script, anyway thanks for help RE: How can I make that...? - Romulator - 05-12-2013 (05-12-2013, 01:00 PM)lazz3r Wrote:(05-12-2013, 12:58 PM)ROMul8r Wrote: You would use Checkpoints The Wiki Wrote: RE: How can I make that...? - Slanderous - 05-12-2013 (05-12-2013, 01:02 PM)ROMul8r Wrote:(05-12-2013, 01:00 PM)lazz3r Wrote:(05-12-2013, 12:58 PM)ROMul8r Wrote: You would use Checkpoints Thank you for help + rep RE: How can I make that...? - PutraenusAlivius - 05-12-2013 Just to summarize R0Mul8r's post in case you have no clue, PHP Code: void CheckPoint ("", "PlayerStartArea", "Checkpoint", "DeathHintCategory", "DeathHintEntry"); //PlayerStartArea is the name of the area where you will respawn. Type must be PlayerStart! RE: How can I make that...? - Slanderous - 05-12-2013 (05-12-2013, 01:18 PM)JustAnotherPlayer Wrote: Just to summarize R0Mul8r's post in case you have no clue, And thank you! |