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Map crashes, if too full? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Map crashes, if too full? (/thread-21475.html) |
Map crashes, if too full? - Kurton - 05-13-2013 The game is giving me a hard time with just one particular map of mine. I'm running into a problem where, as far as i can tell, I have to keep the number of objects/entities/decals/everything down to a "limit" or else it will crash, with no error message. This "limit" seems irregularly contrived and the problem doesn't seem to have any obvious root. However, it only affects the game and the map viewer, not the editor. I can go ahead and delete random chunks of the level, regardless of particular content (so I'm pretty sure it's not a custom model issue or anything) and it will play just fine. But the map isn't even that big to start with, and that's what's confusing me. The HPL.log doesn't show anything that grabs my attention, but is pasted below: Code: Version 1.20 - s26ADEE0-539 If anyone would has time, here's the map file plus some requisites (the static objects by Traggey): https://dl.dropboxusercontent.com/u/15864906/Simulacrum051213.zip - Someone check it out and tell me if you get the same deal. Thanks in advance. RE: Map crashes, if too full? - PutraenusAlivius - 05-13-2013 Maybe it's because of your memory. If it's low then we found the problem. I didn't experience it although, I did have Mozilla, BitTorrent, Skype, Media Player Classic, IDM, and a folder. Maybe because I have 4 GB of memory. RE: Map crashes, if too full? - palistov - 05-13-2013 Nice map, from what I saw of it. Loads up perfectly fine for me. Perhaps you have a corrupted installation from some full conversion? Try verifying game cache integrity through Steam. Also try deleting the map cache if it's there. RE: Map crashes, if too full? - Kurton - 05-14-2013 Thanks for checking it out, guys. I'll try a re-install of the game and see how it goes, since I know a) I have more than enough memory and b) I have cache loading disabled altogether so it's neither of those. RE: Map crashes, if too full? - Kurton - 05-14-2013 No dice. Fresh install and it keeps quitting right after "Compilation," where the log file cuts off (same as above). RE: Map crashes, if too full? - PutraenusAlivius - 05-14-2013 Perhaps a corrupted file. RE: Map crashes, if too full? - CarnivorousJelly - 05-14-2013 Try renaming the map. It sounds ridiculous, but it's fixed a lot of problems for me :) RE: Map crashes, if too full? - Kurton - 05-14-2013 Yeah, that was one of the first things I tried. I even split the whole thing into parts as .expobj and re-assembled them in a new file, but no difference. RE: Map crashes, if too full? - palistov - 05-14-2013 When did the issue start occurring? If you have backups you can step through them and find a stable version and not lose all the progress you've made. If you don't have backups, start making them! |