Help with combining scripts - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Help with combining scripts (/thread-21589.html) |
Help with combining scripts - Wank - 05-24-2013 I can't put these together and get them to work. First script- void OnStart() { AddEntityCollideCallback("Player", "scr_spawnEnemy1", "SpawnEnemy1", true, 1); } void SpawnEnemy1(string &in asParent, string &in asChild, int alState) { SetEntityActive("Enemy1", true); AddEnemyPatrolNode("Enemy1", "PathNodeArea_1", 0, ""); AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("Enemy1", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("Enemy1", "PathNodeArea_6", 0, ""); } Second script- void OnStart() { AddUseItemCallback("", "key_study_one", "mansion_3", "unlock", true); } void unlock(string &in asItem, string &in asEntity) { SetSwingDoorLocked(door, false, true); PlaySoundAtEntity("", "unlock_door", door, 0, false); RemoveItem(item); } RE: Help with combining scripts - Tomato Cat - 05-24-2013 Are you getting any sort error? RE: Help with combining scripts - PutraenusAlivius - 05-24-2013 Did you get any errors? In case you do, I put the whole thing in one script. Spoiler below!
RE: Help with combining scripts - Wank - 05-24-2013 (05-24-2013, 01:34 AM)Tomato Cat Wrote: Are you getting any sort error? Huh, I was, now i'm not. Even though I am not getting an error, it still doesn't work. (05-24-2013, 02:00 AM)JustAnotherPlayer Wrote: Did you get any errors? In case you do, I put the whole thing in one script. Huh, I was, now i'm not. Even though I am not getting an error, it still doesn't work. RE: Help with combining scripts - Tomato Cat - 05-24-2013 JustAnotherPlayer made some adjustments for you: PHP Code: PlaySoundAtEntity("", "unlock_door", "door", 0, false); Also, right here: PHP Code: RemoveItem("item"); I'm *guessing* this is what's wrong. I dunno. What specifically is happening? Make sure your level editor names match etcetc. RE: Help with combining scripts - Wank - 05-24-2013 (05-24-2013, 01:34 AM)Tomato Cat Wrote: Are you getting any sort error? I am getting an error that says "FATAL ERROR (16, 20) :Expected identifier void OnStart() { AddEntityCollideCallback("Player", "scr_spawnEnemy1", "SpawnEnemy1", true, 1); } void SpawnEnemy1(string &in asParent, string &in asChild, int alState) { SetEntityActive("Enemy1", true); AddEnemyPatrolNode("Enemy1", "PathNodeArea_1", 0, ""); AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("Enemy1", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("Enemy1", "PathNodeArea_6", 0, ""); } AddUseItemCallback("", "key_study_one", "mansion_3", "UseKeyOnDoor" , true); void UseKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_3", false, true); PlaySoundAtEntity("", "unlock_door", "door", 0, false); RemoveItem(asItem);; } void OnLeave () { } RE: Help with combining scripts - PutraenusAlivius - 05-24-2013 Spoiler below!
RE: Help with combining scripts - Wank - 05-24-2013 (05-24-2013, 12:44 PM)JustAnotherPlayer Wrote: Thank you, this worked! RE: Help with combining scripts - Wooderson - 05-24-2013 What a nice name xD |