Changing a .dae into a .ent - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Changing a .dae into a .ent (/thread-21590.html) |
Changing a .dae into a .ent - clonerex340 - 05-24-2013 I have tried everything in terms of converting a .dae file into a .ent. I made a couple changes to a Brute for a FC I'm making, and I want to know how I can actually change it into a .ent so I can put it into one of my maps. I will try anything and everything. RE: Changing a .dae into a .ent - PutraenusAlivius - 05-24-2013 What the hell did you do to the Brute? RE: Changing a .dae into a .ent - Kullin - 05-24-2013 (05-24-2013, 01:48 AM)clonerex340 Wrote: I have tried everything in terms of converting a .dae file into a .ent. I made a couple changes to a Brute for a FC I'm making, and I want to know how I can actually change it into a .ent so I can put it into one of my maps. I will try anything and everything.open the model editor and click import mesh under the "file" tab. RE: Changing a .dae into a .ent - FlawlessHappiness - 05-24-2013 Look. It's not about changing it into a .ent file. Every entity has both a .dea and a .ent file. A static_object only has a .dea file. The .dea file is the model itself. A .ent file is a file that tells the game what kind of object this is. Is it an enemy? Is it a lantern? Maybe a lamp? So to make it an entity, you should copy another .ent file, open it in a text-editor and change the corresponding .dea file-paths inside it. Then open the .ent file in the model editor and change what you want to change under userdefined variable. RE: Changing a .dae into a .ent - The chaser - 05-24-2013 @BeeKayK: It's .dae, not .dea So: The .dae file is the model itself, with the UV texture coordinates, the assigned textures, etc. The .ent file, is a simple file which tells the game what thing that is: If you change the Type of a door from SwingDoor to <Object<Grab, you can grab the door and carry it freely, like if it was a box. I think that in the wiki there are some tutorials on how to do this, so try luck there |