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Settings Ropes Active and Inactive - Printable Version

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Settings Ropes Active and Inactive - Kurton - 05-27-2013

How can I have a Rope Area (and its respective node) stay inactive/invisible until a function sets it otherwise? Unchecking "Active" in the editor doesn't work (neither does setting it inactive via SetEntityActive in OnStart script) and it still shows up in the map. Must I use some other function, or is there a craftier solution to this?


RE: Settings Ropes Active and Inactive - DeAngelo - 05-27-2013

Ropes are finicky little bastards. In my time with them (and I kept that time limited for a reason) I found that setting them inactive doesn't seem to work. Someone else may be able to help you better, but in an area that I need a rope to "appear" I made the max length long and the minimum length super short, set the rope to start out at the minimum length so it's up in a place the player can't see, then when you want to "activate it" just set the length to be longer and it'll show up. Though this only works if you just want a rope dangling from high up so the player can climb it. Might not work in other situations.


RE: Settings Ropes Active and Inactive - The chaser - 05-27-2013

Well, just in case you haven't seen my thread:

http://www.frictionalgames.com/forum/thread-18804.html

I don't know if there's a way to make it active, though. Maybe my tutorial gives you a solution, but I can't say much more than I say in the tutorial. Sad