[LVL ED] CellarBase Walls. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LVL ED] CellarBase Walls. (/thread-21651.html) |
CellarBase Walls. - Bonehead - 05-28-2013 I finally got the first map on my campaign mostly finished. I wanted to move onto the next area which is the cellar.. but when using the default cellar walls.. there is a distinct line inbetween them... what is used to rid of it? RE: CellarBase Walls. - PutraenusAlivius - 05-28-2013 A welder. RE: CellarBase Walls. - Kullin - 05-28-2013 In case you didn't know, they are under staticobjects>collarbone and they are in the bottom! RE: CellarBase Walls. - PutraenusAlivius - 05-28-2013 (05-28-2013, 06:32 AM)Kullin Wrote: In case you didn't know, they are under staticobjects>collarbone and they are in the bottom! What collarbone? RE: CellarBase Walls. - Kullin - 05-28-2013 (05-28-2013, 06:45 AM)JustAnotherPlayer Wrote:Ops meant Cellarbase!(05-28-2013, 06:32 AM)Kullin Wrote: In case you didn't know, they are under staticobjects>collarbone and they are in the bottom! RE: CellarBase Walls. - FlawlessHappiness - 05-28-2013 Hello Bonehead. If you're having trouble understanding how some map functions work, you should try opening the original maps. There you can see how the models were meant to be used. |