Can't reload map in FC - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Can't reload map in FC (/thread-21698.html) |
Can't reload map in FC - Prelauncher - 06-01-2013 I am working on a fully isolated full conversion created in accordance to the guide created by Your Computer. However when I try to reload my map in game by pressing Reload Map or Quick Map Reload on the Debug Toolbar a message appears called "Script output for Inventory" but there's nothing written in it. I haven't written anything in the script for the map other than the usual OnEnter OnStart and OnLeave. RE: Can't reload map in FC - FlawlessHappiness - 06-01-2013 Yes, I've noticed this too. I don't think it's possible. You could try creating a test story and load your maps from there, and then just insert them into the custom story when you're done. But all in all, it's a question about seconds and a few mouse clicks. Could you be willing to comprehend the time-usage of that? RE: Can't reload map in FC - Prelauncher - 06-02-2013 Well, I am making a full conversion not a custom story and I find it strange that it'd be impossible to reload the map through the usual debug menu. But yeah, of course I could make my maps separately and then insert them but I'd preffer to reload them directly from my fc. RE: Can't reload map in FC - Your Computer - 06-02-2013 Full conversions don't have an inventory.hps and global.hps file to fall back on like regular custom stories do. The game requires the existence of these files (with the OnGameStart function) in order to use the debug menu's reload map feature. RE: Can't reload map in FC - Prelauncher - 06-02-2013 (06-02-2013, 01:26 AM)Your Computer Wrote: Full conversions don't have an inventory.hps and global.hps file to fall back on like regular custom stories do. The game requires the existence of these files (with the OnGameStart function) in order to use the debug menu's reload map feature. Okay, now I understand. Thank you. |