Thalers and Treasure Chests - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Thalers and Treasure Chests (/thread-21744.html) |
Thalers and Treasure Chests - TotalFragout - 06-06-2013 I was just wondering how many Thalers (money) i need to open a Treasure Chest and how i can change that in a Custom Story. RE: Thalers and Treasure Chests - PutraenusAlivius - 06-06-2013 You can adjust how many Thalers you need to open a chest. You can do so, but there will be no menu to say that will you open this or not. RE: Thalers and Treasure Chests - TotalFragout - 06-06-2013 Where do i change it? Do i need to add a code or something? And how do i see how many Thalers i got in game? RE: Thalers and Treasure Chests - PutraenusAlivius - 06-06-2013 (06-06-2013, 02:27 PM)TotalFragout Wrote: Where do i change it? Do i need to add a code or something? And how do i see how many Thalers i got in game? You need to add some scripting. And no, you can't see how many Thalers you have. You need to set the value it self. RE: Thalers and Treasure Chests - TotalFragout - 06-06-2013 Can you please send me a code? I can rep+ you for the help. RE: Thalers and Treasure Chests - PutraenusAlivius - 06-06-2013 MEMO Small is 1 Medium is 5 Large is 10 Let's just say you need two thalers to open a chest. That means Small X 2 because 10 X 2 is 20. Code: void OnStart() RE: Thalers and Treasure Chests - TotalFragout - 06-06-2013 Thanks man. Rep+ for you. But there's only 1 error that says "Unexpected end of file" Below is my ending of the hps file void ThalerAdd(string &in asEntity, string &in type) { if(GetLocalVarInt("ThalerCount") == 2) { SetSwingDoorLocked("Treasure_Chest", false, true); } RE: Thalers and Treasure Chests - PutraenusAlivius - 06-06-2013 Add another } below the existing one. That should do the trick. RE: Thalers and Treasure Chests - VeNoMzTeamHysterical - 06-07-2013 (06-06-2013, 05:15 PM)TotalFragout Wrote: Thanks man. Rep+ for you. If you wonder why because the first {. void ThalerAdd(string &in asEntity, string &in type) { // first one does not have anything to close it } if(GetLocalVarInt("ThalerCount") == 2) { SetSwingDoorLocked("Treasure_Chest", false, true); } // And this one belongs to GetLocalVarInt } // Closes the the bracket on the top. Hope this explains it a bit to you. |