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[SCRIPT] Preloading sounds/particles? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Preloading sounds/particles? (/thread-21804.html) |
Preloading sounds/particles? - Cyfiawn - 06-11-2013 Quick question, what sounds/particles need preloading? Music, only sounds found in the script? sounds in put in via level editor? both? Thanks, Cyfiawn RE: Preloading sounds/particles? - i3670 - 06-11-2013 Sounds/ps created via script. RE: Preloading sounds/particles? - Theforgot3n1 - 06-12-2013 (06-11-2013, 11:27 PM)i3670 Wrote: Sounds/ps created via script. What does preloading even do? RE: Preloading sounds/particles? - PutraenusAlivius - 06-12-2013 (06-12-2013, 01:56 AM)Theforgot3n1 Wrote:(06-11-2013, 11:27 PM)i3670 Wrote: Sounds/ps created via script. It preloads the PS/Sound so that while the Sound/PS is played, it's smooth. Not a bit laggy. RE: Preloading sounds/particles? - Cyfiawn - 06-12-2013 If you don't preload, it'll load during when it's called for. If it's a large sound file, it can be quite delayed. Preloading allows the sound to be ready to be played as soon as it's called. Thanks for the answer though, i3670. I assume the sounds in the map are loaded with the map anyway. |