Timer Not Working - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Timer Not Working (/thread-21848.html) |
Timer Not Working - zergling50 - 06-17-2013 I have a scare set up where your locked in a room with a grunt for a short period of time. Once the timer finishes the grunt is supposed to disappear in a flash of light and the door to the room unlocks. The only problem is that the timer is not responding and I have no idea why. Heres the code in question: void RoomScare(string &in asParent, string &in asChild, int alState) { SetPlayerActive(false); AddPropImpulse("mansion_7", 0, 0, -50, "world"); SetSwingDoorLocked("mansion_7", true, true); GiveSanityDamage(1, true); SetPlayerActive(true); AddTimer("roomscarefinish", 5.0f, "RoomScareFinish"); SetEntityActive("servant_grunt_3", true); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_30", 1.0f, "idle"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_31", 1.0f, "idle"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_32", 1.0f, "idle"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_33", 1.0f, "idle"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_34", 1.0f, "idle"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_35", 1.0f, "idle"); AddEnemyPatrolNode("servant_grunt_3", "PathNodeArea_36", 1.0f, "idle"); } void RoomScareFinish() { GiveSanityBoostSmall(); StartEffectFlash(0.3f, 1.0f, 1.0f); SetSwingDoorLocked("mansion_7", false, true); SetEntityActive("servant_grunt_3", false); } RE: Timer Not Working - PutraenusAlivius - 06-17-2013 Code: void RoomScare(string &in asParent, string &in asChild, int alState) Fixed it. |