[SCRIPT] Restart custom music after respawn? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Restart custom music after respawn? (/thread-21849.html) |
Restart custom music after respawn? - serbusfish - 06-17-2013 In several sections of my CS I use alternative music to replace regular monster music. However ive found that if you die and respawn the music stops and the normal music plays. Is there a way to make my custom music restart playing after you die? RE: Restart custom music after respawn? - Adrianis - 06-17-2013 (06-17-2013, 12:23 AM)serbusfish Wrote: In several sections of my CS I use alternative music to replace regular monster music. However ive found that if you die and respawn the music stops and the normal music plays. Is there a way to make my custom music restart playing after you die? Code: void CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry); Using this CheckPoint function, you can define a function that will be called when the player respawns (check the asCallback line) Theoretically you should be able to use 'PlayMusic' in the callback function to start playing music of your choice when they respawn, but it almost certainly won't be a seamless transition for the music playing before you die, then after you respawn. You'll have to try it and find out |