Area triggers? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Area triggers? (/thread-21871.html) |
Area triggers? - stormtrooper106 - 06-19-2013 Okay so I have been making my very first map, and I want to have the player walk across some triggers to set off a grunt to break down a door and run out of the room it was previously in and start to chase the player, how would I go about this in scripting? RE: Area triggers? - PutraenusAlivius - 06-20-2013 What do you mean by "Some triggers"? RE: Area triggers? - Tomato Cat - 06-20-2013 You can find full documentation at the wiki. I think what you needs is a "Collide Callback." RE: Area triggers? - FlawlessHappiness - 06-20-2013 First you set it inactive in the editor. Then you create a script area, where the player is supposed to be, when the monster spawns. What you have to do is create a collide callback where you set the monster active. Everything you need is in the wiki, mentioned above RE: Area triggers? - stormtrooper106 - 06-20-2013 Well thank you all for giving some responses. I believe I figured some of it out. I will read more on the wiki. Though, I do have one more question, but I will ask that in another post. |