[SCRIPT] Keep enemies from disappearing after a while - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Keep enemies from disappearing after a while (/thread-21944.html) |
Keep enemies from disappearing after a while - richm0nkey - 06-27-2013 Trying to keep the enemies from disappearing so they will patrol instead but I can't seem to find the proper function. RE: Keep enemies from disappearing after a while - PutraenusAlivius - 06-27-2013 For how many times and how long do you want him to patrol? RE: Keep enemies from disappearing after a while - Wapez - 06-27-2013 You can add script areas on his first and last PathNode that becomes triggered when he enters them, and calls a function that assigns him the same PathNodes again, only when he's walking back, the order of the PathNodes needs to be reversed. That'll make him patrol endlessly. RE: Keep enemies from disappearing after a while - richm0nkey - 06-27-2013 (06-27-2013, 01:54 PM)Wapez Wrote: You can add script areas on his first and last PathNode that becomes triggered when he enters them, and calls a function that assigns him the same PathNodes again, only when he's walking back, the order of the PathNodes needs to be reversed. That'll make him patrol endlessly. Thanks, sounds like that will work great RE: Keep enemies from disappearing after a while - Wapez - 06-27-2013 Anytime man! |