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Game crashes on ATI 3870 not far from the start ( patch 1.03 is applied) - Printable Version

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Game crashes on ATI 3870 not far from the start ( patch 1.03 is applied) - 242 - 07-27-2008

The game crashes (BlackBox appears) when shader quality is set to Medium or High once I get to the very first labyrinth (instant crash after loading, or after continue), I mean the place where dogs are encountered for the first time, it works fine before that with all settings on High. My specs are as follows: C2D 2.4, 2Gb RAM, WinXP SP2, Catalyst 8.5. And without 1.03 patch the graphics are obviously corrupted.

Exception Reason: Penumbra.exe caused an EXCEPTION_ACCESS_VIOLATION in module Penumbra.exe at 001B:004F1C25

Black Plague worked fine from start to finish on this comp with 1.01 patch.

Please help.


PS: Tried it with Cat 8.3 and 8.7. The same thing.


RE: Game crashes on ATI 3870 not far from the start ( patch 1.03 is applied) - Thomas - 08-01-2008

Please post the contents of hpl.log (found in "My Documents/Penumbra Overture/Episode 1") as it appears after a crash.


RE: Game crashes on ATI 3870 not far from the start ( patch 1.03 is applied) - 242 - 08-02-2008

Here it is:


-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 1024 x 768 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 1
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse Vertex
Diffuse Fragment
Fog
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 1024.000000 : 768.000000
Creating programs
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
-----------------------------------
Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open hardware device... Success!
Device name: Generic Hardware
Number of mono sources: 27
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture Episode 1
Version $Rev: 1789 $
Date $Date: 2007-11-13 03:43:19 +0100 (ti, 13 nov 2007) $
Trying to load vertex program!
Success!
--------------------------------------------------------

Game Running
--------------------------------------------------------
WARNING: Could not find language file entry 'Show Crosshair:'
Loading collada for 'maps/level01_03_shafts.dae' took: 2770 ms
ERROR: Couldn't texture 'mine_sign_storageroom_bump.tga'


RE: Game crashes on ATI 3870 not far from the start ( patch 1.03 is applied) - 242 - 08-02-2008

Well, from the log it's quite obvious that it's error related to localization files.
I changed language from Russian to English in the menu and no crashes anymore. The game worked without crashes with Russian language on in the menu prior patching. Can it be fixed somehow?


RE: Game crashes on ATI 3870 not far from the start ( patch 1.03 is applied) - Yuhaney - 08-02-2008

I'm not really sure, but try turning Motion Blur off.

Hopefully that helps! Smile


RE: Game crashes on ATI 3870 not far from the start ( patch 1.03 is applied) - 242 - 08-02-2008

Scraper Wrote:I'm not really sure, but try turning Motion Blur off.

Hopefully that helps! Smile


No, no. See my previous post - it's a language problem, look at the very end of the log where it was interrupted.


"Dynamic loops in motion blur fp not supported" maybe a problem too, but at least it's not critical because "loading static instead." Smile


RE: Game crashes on ATI 3870 not far from the start ( patch 1.03 is applied) - Yuhaney - 08-02-2008

Hmm... OK, then you'll have to wait for the Developers! Smile


RE: Game crashes on ATI 3870 not far from the start ( patch 1.03 is applied) - Thomas - 08-02-2008

Did the russian translation come with the game or did you install it afterwards?


RE: Game crashes on ATI 3870 not far from the start ( patch 1.03 is applied) - 242 - 08-02-2008

Thomas Wrote:Did the russian translation come with the game or did you install it afterwards?

It's a rare case of multi-language release including Russian, the Russian language option comes with the game, all is translated - voice, notes etc. etc. Is Penumbra Ep1 that is selling in Sweden different (i.e. no Russian as language option)? I thought it's the same everywhere...


RE: Game crashes on ATI 3870 not far from the start ( patch 1.03 is applied) - Thomas - 08-02-2008

open your install directory and check so "textures\lang_specific\rus" has the file "mine_sign_storageroom_bump.tga".

Also make sure that the file "Russian.lang" in the dir "config" has the line:
Code:
<Directory Path="textures/lang_specific/rus" />
on row 5 (or similar).