[ART] Custom static object in blender does not transfer textures to model ed. or map ed.? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [ART] Custom static object in blender does not transfer textures to model ed. or map ed.? (/thread-22054.html) |
Custom static object in blender does not transfer textures to model ed. or map ed.? - richm0nkey - 07-07-2013 Ok, so I have a custom terrain that I made from scratch in blender and I added the textures with blender and made sure that the UV mapping was set so it could be imported into amnesia. But the textures will not show up anyways. I've looked at the blender portion of the frictional games wiki and constructed a working cube static object with textures and all I have followed all the steps and instead of applying them to a cube I applied them to my terrain but I did add a pathway using the built in texture painting tool in blender. Could that be what is causing the issue (The texture paint tool)? If so, is there a way to fix/work around the problem? Additional details: Tried to create a static .ent file of the .dae and created a .mat for it, saved it and attempted to open it in the map ed. but the textures are still missing even though the texture shows just fine in the model ed until I close and reopen it again. Looked at Statyk's post in the "Read Here BEFORE posting" Thread about the textures missing and used notepad++ to look for the library images and it is looking for the right image which is located in the same folder as the .dae and is in the extension of .dds The link is a screenshot of the pathway open in blender http://imgur.com/ScyWvtn RE: Custom static object in blender does not transfer textures to model ed. or map ed.? - WALP - 07-07-2013 Did you save your texture within the amnesia folder in which you exported the model? if not you can just click the "copy" option for textures when exporting. RE: Custom static object in blender does not transfer textures to model ed. or map ed.? - richm0nkey - 07-07-2013 Tried that already but I have noticed It saves the texture as a .png. Is that not compatible with amnesia? RE: Custom static object in blender does not transfer textures to model ed. or map ed.? - WALP - 07-07-2013 (07-07-2013, 08:42 AM)richm0nkey Wrote: Tried that already but I have noticed It saves the texture as a .png. Is that not compatible with amnesia?as far as I know both .png,.jpg,.tga, and .dds is compatible with amnesia so the file type should be no problem. it is however essential that your texture has a size that is a "power of 2". rather then explaning what it is just know that you may only use these numbers in the resolutions: 1 2 4 8 16 32 62 128 256 512 1024 2048 combine them however you want, so it could fx be a standard 512x512, or maybe a long 256x32 or 512x1024 and so on... RE: Custom static object in blender does not transfer textures to model ed. or map ed.? - Your Computer - 07-07-2013 Texture resolutions that match powers of 2 are only required if you plan on using mipmaps. What export settings did you have applied when exporting from Blender? And is the MAT file named the same as the PNG? RE: Custom static object in blender does not transfer textures to model ed. or map ed.? - richm0nkey - 07-07-2013 (07-07-2013, 09:01 AM)Your Computer Wrote: Texture resolutions that match powers of 2 are only required if you plan on using mipmaps. I assume you mean the texture options only but i'll include all of them Export Data Options Apply Modifiers | Not Checked Selection Only | Not Checked Include Children | Not Checked Include Shape Keys | Checked but grayed out so I cannot uncheck it Texture Options Only Active Uv Layer | Checked Include UV textures | Checked Include Material Textures | Checked Copy | Checked Armature Options Deform Bones Only | Not Checked Export for second life | Not Checked Collada options Triangulate | Checked Use Object Instances | Checked Transformation type | Drop Down menu is set to Matrix Sort By Object Name | Not Checked The .mat file is named the same as the .png RE: Custom static object in blender does not transfer textures to model ed. or map ed.? - PutraenusAlivius - 07-07-2013 Don't you need the normals and specs aswell or do you just need the diffuse? RE: Custom static object in blender does not transfer textures to model ed. or map ed.? - richm0nkey - 07-07-2013 (07-07-2013, 09:46 AM)JustAnotherPlayer Wrote: Don't you need the normals and specs aswell or do you just need the diffuse? Just the diffuse RE: Custom static object in blender does not transfer textures to model ed. or map ed.? - Juras - 07-07-2013 Have you tried opening your model's mat file in material editor and then adding the diffuse texture there? |