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[LVL ED] BoxLights - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LVL ED] BoxLights (/thread-22088.html) |
BoxLights - The chaser - 07-10-2013 Hello there, forum! I have ran into a problem with a gigantic outdoor map of mine. The problem isn't the map itself, is the BoxLight. It doesn't cause any graphical error, however: It's nighttime, but I don't want the player to lose sanity. If I make the boxlight bright enough to make the player not to lose sanity, the map looks a bit bad. I don't want to make a FC, but I'd like this problem to be solved. Any suggestions? RE: BoxLights - 7heDubz - 07-10-2013 I am 100% there is a better way to do it but off the top of my head void OnStart() { AddTimer("sanity", 1f, "timer"); SetLightVisible("PointLight_3", false); } void sanity(string &in asTimer) { GiveSanityBoost(); AddTimer("sanity", 1f, "timer"); } RE: BoxLights - Statyk - 07-10-2013 Or, you know: void OnStart() { SetSanityDrainDisabled(true); } RE: BoxLights - FlawlessHappiness - 07-11-2013 Or make it a full conversion and make the darkness that affects the player go down to 0.0 This also gets rid of the weird instant nightvision I know you don't want to, but it's not that hard to make it an FC RE: BoxLights - Statyk - 07-11-2013 :I RE: BoxLights - The chaser - 07-11-2013 (07-11-2013, 01:13 AM)BeeKayK Wrote: Or make it a full conversion and make the darkness that affects the player go down to 0.0 The reason I'm not making it a FC is because it's not that necessary. And, I wouldn't make it a FC simply to have a level look cool, I'll just search a workaround. Many thanks to everyone for the answers :P Especially Statyk, that was the solution I was searching :) |