[SCRIPT] Patrol script help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Patrol script help (/thread-22141.html) |
Patrol script help - axelklesk - 07-15-2013 Hi all, I would script patrol for a brute (I remake my menu ^^) I have placed 2 pathnode, but I don't know the script I have to make in the .hps (I just write the first line : void OnStart() ) =) RE: Patrol script help - Artyom - 07-15-2013 Code: void OnStart() Simplified: AddEnemyPatrolNode("name of monster in the editor", "Name of pathnode", time in seconds the monster stays at the specific location, ""); Also here's a great tutorial: http://wiki.frictionalgames.com/hpl2/tutorials/script/monsterpathnodes RE: Patrol script help - axelklesk - 07-15-2013 I have try this but it's not working, I think the player is not "really" there (in the menu) so monster can't be trig RE: Patrol script help - Artyom - 07-15-2013 Ooooh totally missed that part... Sorry but you cant make script a menu. RE: Patrol script help - axelklesk - 07-15-2013 yes i have see that, I have placed a box in the air but the box doesen't fall and the monster doesen't react Edit: But I can "Active" the monster with a script Edit2: Box fall but pass under the floor, I have change floor settings ( activate "collide") but It's doesen't change anything RE: Patrol script help - Artyom - 07-15-2013 What? How... RE: Patrol script help - axelklesk - 07-15-2013 I delete the box and place the enemy in the air but he doesn't fall RE: Patrol script help - Artyom - 07-15-2013 ... Look, I don't think it's possible in anyway without mixturing with the source code... |