Slam Door script help. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Slam Door script help. (/thread-22190.html) |
Slam Door script help. - GoreGrinder99 - 07-19-2013 I'm trying to set up a slam door script. This is what I have - void OnStart() { AddEntityCollideCallback("Player", "slam_attic_1", "attic_slam_1", true, 1); } void slam_attic_1(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("attic_slam_1", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(5.0f, true); } slam_attic_1 is the script name and attic_slam_1 is the door name. RE: Slam Door script help. - DeAngelo - 07-20-2013 In the initial callback you have the script area as "slam_attic_1" and the callback itself as "attic_slam_1" In the second part you have the function as slam_attic_1, but that's your script area, your callback belongs there. RE: Slam Door script help. - GoreGrinder99 - 07-20-2013 (07-20-2013, 12:13 AM)DeAngelo Wrote: In the initial callback you have the script area as "slam_attic_1" and the callback itself as "attic_slam_1" So, how should that look? lol Kinda raw with these scripts. RE: Slam Door script help. - PutraenusAlivius - 07-20-2013 Code: void OnStart() The last string parameter and the parameter after the return_type (in this case void) is the function, not the door/script name. RE: Slam Door script help. - GoreGrinder99 - 07-20-2013 (07-20-2013, 12:39 AM)JustAnotherPlayer Wrote: Thank you! |