Sound problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Sound problem (/thread-22212.html) Pages:
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Sound problem - Lizard - 07-23-2013 I just started a new map. where there is a leak that i got to work perfectly with ps and everything, the only thing that wont work is the sound, and i have no idea why //First time entering map /////////////////////////// void OnStart() { } //When entering map //////////////////////// void OnEnter() { PlaySoundAtEntity("WaterFlow", "12_epoxy_flow.snt", "WaterStreamArea", 0.1f, true); } //When Leaving map /////////////////////// void OnLeave() { } And yes, the entity to play the sound at is spelled correctly. RE: Sound problem - GoranGaming - 07-23-2013 Is the map the second map? Otherwise you have to put it in void OnStart()... RE: Sound problem - Lizard - 07-23-2013 (07-23-2013, 01:29 PM)GoranGaming Wrote: Is the map the second map? Otherwise you have to put it in void OnStart()... No it is my first map RE: Sound problem - No Author - 07-23-2013 I don't know what went wrong with the script. But I'd rather put the "playsoundatentity" script in void OnStart() since it's the first map. RE: Sound problem - Lizard - 07-23-2013 Dosen't work in OnStart eiter RE: Sound problem - No Author - 07-23-2013 Try changing the PHP Code: PlaySoundAtEntity("WaterFlow", "12_epoxy_flow.snt", "WaterStreamArea", 0.1f, true); to PHP Code: PlaySoundAtEntity("WaterFlow", "12_epoxy_flow.ogg", "WaterStreamArea", 0.1f, true); RE: Sound problem - Lizard - 07-23-2013 (07-23-2013, 01:55 PM)No Author Wrote: Try changing the already tryed that. It dosen't work eiter RE: Sound problem - No Author - 07-23-2013 PHP Code: PlaySoundAtEntity("WaterFlow", "12_epoxy_flow.snt", "WaterStreamArea", 0, false); RE: Sound problem - Lizard - 07-23-2013 (07-23-2013, 02:00 PM)No Author Wrote: Thats already tryed that as well. Almost tryed every thing with the callback/command it self RE: Sound problem - GoranGaming - 07-23-2013 I used this line in one of my custom stories, it worked: PlaySoundAtEntity("Water1", "12_epoxy_flow", "ParticleArea1", 0, true); So try to remove the .snt extension |