Charactor / entity animation on trigger - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Charactor / entity animation on trigger (/thread-22219.html) |
Charactor / entity animation on trigger - jssjr90 - 07-24-2013 I was wondering if it where ever possible with in the hpl2 engine to trigger a animation file upon a entity that is rigged? I did notice this achievement on a certain full conversion (forgot the name) but the character jumps down a hole and it goes back to 1st person. And the full conversion had this cool sci-fi overlay screen fx. Like you where the terminator. The software I was looking into are the following: Maya 2011 (Have) Ipi Mocap Studio 2 (motion capture software. Capture your body movements with just the kinect.) If I cannot do the mo-cap. Would it be possible to play any animation file upon trigger from the entity that has the animation file associated with it? RE: Charactor / entity animation on trigger - Your Computer - 07-24-2013 PHP Code: void PlayPropAnimation(string& asProp, string& asAnimation, float afFadeTime, bool abLoop, string& asCallback); RE: Charactor / entity animation on trigger - The chaser - 07-24-2013 Off-Topic: Sorry, with that title I couldn't resist the temptation. Please, don't edit the title of this thread [On-Topic] So yeah, pretty much what YC said. If it's with path nodes, you use: AddEnemyPatrolNode("Yourmonster", "Node", 0, "YOURANIMATION"); RE: Charactor / entity animation on trigger - jssjr90 - 07-24-2013 Thanks for the feedback! |