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USER INITIALIZATION issues in conversion - GoreGrinder99 - 07-24-2013 This is the hpl for my conversion that is just now giving me problems. It seems the issues is at the bottom. Version 1.20 - s21181A08-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'myconversion Loading...' pos-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel® HD Graphics Version: 3.1.0 - Build 9.17.10.3062 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.40 - Intel Build 9.17.10.3062 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- Failed parsing of XML document myconversion_config/resources.cfg in line 1, column 1: ERROR: Couldn't load XML file 'myconversion_config/resources.cfg'! WARNING: No resources element found in 'myconversion/myconverison_config/lang_myconversion/english.lang' ERROR: Couldn't create font 'font_default.fnt' ERROR: Couldn't texture 'colorconv_sepia.tga' RE: USER INITIALIZATION issues in conversion - GoreGrinder99 - 07-24-2013 FIXED - but I have one small question... I have a white line down the screen in Geany, how do I remove it? RE: USER INITIALIZATION issues in conversion - Your Computer - 07-24-2013 (07-24-2013, 06:41 PM)goregrinder99 Wrote: I have a white line down the screen in Geany, how do I remove it? That's the line-breaking column; every programming text editors would have something like that. It's normally 80 columns wide. Change it to 0 in the Editor settings. RE: USER INITIALIZATION issues in conversion - GoreGrinder99 - 07-25-2013 (07-24-2013, 10:56 PM)Your Computer Wrote:(07-24-2013, 06:41 PM)goregrinder99 Wrote: I have a white line down the screen in Geany, how do I remove it? Turns out it was the long line marker and not the line breaking column. Thank you, you pointed me in the right direction. |