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USER INITIALIZATION issues in conversion - Printable Version

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USER INITIALIZATION issues in conversion - GoreGrinder99 - 07-24-2013

This is the hpl for my conversion that is just now giving me problems.
It seems the issues is at the bottom.

Version 1.20 - s21181A08-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'myconversion Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics
Version: 3.1.0 - Build 9.17.10.3062
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.40 - Intel Build 9.17.10.3062
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Failed parsing of XML document myconversion_config/resources.cfg in line 1, column 1:
ERROR: Couldn't load XML file 'myconversion_config/resources.cfg'!
WARNING: No resources element found in 'myconversion/myconverison_config/lang_myconversion/english.lang'
ERROR: Couldn't create font 'font_default.fnt'
ERROR: Couldn't texture 'colorconv_sepia.tga'


RE: USER INITIALIZATION issues in conversion - GoreGrinder99 - 07-24-2013

FIXED - but I have one small question... I have a white line down the screen in Geany, how do I remove it?


RE: USER INITIALIZATION issues in conversion - Your Computer - 07-24-2013

(07-24-2013, 06:41 PM)goregrinder99 Wrote: I have a white line down the screen in Geany, how do I remove it?

That's the line-breaking column; every programming text editors would have something like that. It's normally 80 columns wide. Change it to 0 in the Editor settings.


RE: USER INITIALIZATION issues in conversion - GoreGrinder99 - 07-25-2013

(07-24-2013, 10:56 PM)Your Computer Wrote:
(07-24-2013, 06:41 PM)goregrinder99 Wrote: I have a white line down the screen in Geany, how do I remove it?

That's the line-breaking column; every programming text editors would have something like that. It's normally 80 columns wide. Change it to 0 in the Editor settings.

Turns out it was the long line marker and not the line breaking column. Thank you, you pointed me in the right direction.