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Can I make the the player unable to turn of the lantern? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Can I make the the player unable to turn of the lantern? (/thread-22226.html) |
Can I make the the player unable to turn of the lantern? - Kullin - 07-24-2013 Is it possible to make the player unable to turn of the lantern somehow? RE: Can I make the the player unable to turn of the lantern? - ClayPigeon - 07-24-2013 Not really. You can only set a callback which'll turn it back on if it turns off. Code: void OnStart() RE: Can I make the the player unable to turn of the lantern? - The chaser - 07-24-2013 http://wiki.frictionalgames.com/hpl2/amnesia/script_functions#player You should play with these in order to get an always-lantern script: SetLanternDisabled(bool abX); bool GetLanternActive(); SetLanternActive(bool abX, bool abUseEffects); RE: Can I make the the player unable to turn of the lantern? - Kullin - 07-24-2013 Thank you both! I dont want the animations though thats the problem! ![]() |