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how can i repeat teleports? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: how can i repeat teleports? (/thread-22249.html) |
how can i repeat teleports? - EnemyAC130 - 07-27-2013 My question is how can you repeat a teleport? My problem is that the teleport only works once but I want him to always teleport. My Script: AddEntityCollideCallback ("Player" , "FALL" , "Teleportdrausen" , true , 1); } void Teleportdrausen (string &in asParent, string &in asChild, int alState) { FadeRadialBlurTo (25, 0.0f); FadeOut(0); //Instant black screen ChangeMap ("map1.map", "teleport", "", ""); AddTimer ("", 3, "intro1"); } (Sorry for my bad english ![]() RE: how can i repeat teleports? - Artyom - 07-27-2013 use this instead AddEntityCollideCallback ("Player" , "FALL" , "Teleportdrausen" , false , 1); RE: how can i repeat teleports? - EnemyAC130 - 07-27-2013 Nice its work, thank you for your help ^^ RE: how can i repeat teleports? - Artyom - 07-27-2013 No problems! The boolean decides whether the callback should be removed or not so setting it to false will tell the program to not remove it |