Door won't display message! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Door won't display message! (/thread-22272.html) |
Door won't display message! - Imevil23 - 07-29-2013 I've been trying to fix this issue for a good half-hour now. I've just started trying to make a CS and I have forgotten almost everything. I've been looking on the wiki and followed the instructions exactly, but things aren't working out. Here's the script: void door(string &in entity) { if(GetSwingDoorLocked("Door1") == true) { SetMessage("Doors", "locked", 0); } } And the entry and category in the .lang file: <LANGUAGE> <CATEGORY Name=“Doors”> <Entry Name=“locked”>The door appears to be locked.</Entry> </CATEGORY> </LANGUAGE> I've tried a lot, but nothing is working at all. Any help would be greatly appreciated. RE: Door won't display message! - The chaser - 07-29-2013 void door(string &in asEntity) { if(GetSwingDoorLocked("Door1") == true) { SetMessage("Messages", "locked", 0); } } <LANGUAGE> <CATEGORY Name=“Messages”> <Entry Name=“locked”>The door appears to be locked.</Entry> </CATEGORY> </LANGUAGE> There, fixed it for you. When you make a message, the name of the Category is ALWAYS Messages. RE: Door won't display message! - Imevil23 - 07-29-2013 (07-29-2013, 09:10 PM)The chaser Wrote: void door(string &in asEntity) Okay, so I fixed the script, but I'm still not getting anything out of this. I'll try some other things and if I manage to fix it, I'll let you know. *EDIT* I got it working! Thanks a lot! I downloaded this lang file helper, and it showed me where the error was. I uhh... shouldn't have copy and pasted, because that screwed everything over. I'll make sure to add your name to the credits when I get this thing done! |