Help with making a Monster spawn upon note pick up. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Help with making a Monster spawn upon note pick up. (/thread-22317.html) |
Help with making a Monster spawn upon note pick up. - RedSampson00 - 08-03-2013 Basically what the title says, how would I be able to make "servant_grunt_1" spawn upon picking up "note1". Thanks in advance for your support! RE: Help with making a Monster spawn upon note pick up. - OriginalUsername - 08-03-2013 It's not really that hard, all the commands can be found here But here's the script: Code: void OnStart() Just place the grunt and make him inactive, adjust the names in the script and you should be fine. RE: Help with making a Monster spawn upon note pick up. - RedSampson00 - 08-03-2013 (08-03-2013, 10:43 PM)Smoke Wrote: It's not really that hard, all the commands can be found here Thanks for this, I'm kinda new to this so I won't be able to do even the basic scripting stuff XD RE: Help with making a Monster spawn upon note pick up. - FurtherGames - 08-04-2013 If you are a complete beginner, follow this tutorial; http://www.youtube.com/watch?v=2FR4p5tt0BY This is the first part, there are six parts. It's one of the best Amnesia Custom Story Tutorials ever, in my opinion. It's what I used and I gained a lot of knowledge, the only thing is each episode is over 30 minutes long, I think the longest is around 1 hour 30 minutes. But if you really want to properly create a custom story, this is the tutorial. |