Interesting interview with Tom Jubert - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Penumbra: Overture, Black Plague & Requiem (https://www.frictionalgames.com/forum/forum-5.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-20.html) +--- Thread: Interesting interview with Tom Jubert (/thread-2232.html) Pages:
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Interesting interview with Tom Jubert - Petike - 08-08-2008 "Read it and weep", ladies and gentlemen : http://www.rockpapershotgun.com/2008/07/21/rps-interview-penumbras-tom-jubert/#more-2168 :-) RE: Interesting interview with Tom Jubert - WindexGlow - 08-08-2008 Great find. RE: Interesting interview with Tom Jubert - eliasfrost - 08-08-2008 Windex, take a look at this! "We have nine or ten discreet, linear levels - no more hubs." This was very interesting reading, great find! RE: Interesting interview with Tom Jubert - Tommy Gun - 08-08-2008 Good find, gahhh, august 2777................... RE: Interesting interview with Tom Jubert - Petike - 08-08-2008 Glad I could be of assistance, lads... ;-) RE: Interesting interview with Tom Jubert - Kedjane - 08-08-2008 I'm worried now. Requiem is going to go abstract? That doesn't sound well, in my mind a Penumbra set after Black Plague going abstract means the whole game will play like the end. RE: Interesting interview with Tom Jubert - Petike - 08-08-2008 Kedjane Wrote:I'm worried now. Requiem is going to go abstract? That doesn't sound well, in my mind a Penumbra set after Black Plague going abstract means the whole game will play like the end. We'll see... Let's be patient until then... RE: Interesting interview with Tom Jubert - Linux.Blue - 08-17-2008 abstract? perfect. what sort of concerns me is no inventory. no nothing then? maybe it's better, i don't know. But yes, let's be patient. We could be pleasantly surprised. What I plan to do, before I start the game, is expect it to be okay. then in the end, I could be pleasantly surprised, and not get my hopes up high. sometimes, when one gets their hopes up high, they play a game, they may hate or dislike it more because they expected BETTER. I'm waiting to play it though. RE: Interesting interview with Tom Jubert - Tommy Gun - 08-18-2008 by abstract, maybe phillips painkillers turned out to be ectasy. OR PERHAPS, (just a tiny chance.) they mean that there will be improved gameplay, twisted story line and warped creatures/ bodies etc. U decide. RE: Interesting interview with Tom Jubert - dreadi - 08-22-2008 Hmm. I sure hope that by abstract they don't mean more like Philip's "infection" sequence or the ending's tests because they certainly were the worst parts of the game. What made Penumbra creepy was the realistic environments combined with logical puzzles and to some extent the enemies that were plausible and incredible at the same time (and of course the different kinds lunacy of everyone that talks to you). The abstract parts with their poor environment design and surreal puzzles really threw me off the creepy mood. |