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How do I - disable all hints/turn on lights with a switch? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How do I - disable all hints/turn on lights with a switch? (/thread-22327.html) Pages:
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How do I - disable all hints/turn on lights with a switch? - GoreGrinder99 - 08-05-2013 As the title states, how do I go about doing so? Is there a global script for disabling hints? Do the lights run on the same process as using a switch to open a door or passage? The script I have now is giving me a crash error: ERR :No matching signatures to 'SetLampLit(string@&, const bool, string@&)' This is the script pertaining too: void OnStart() { SetEntityConnectionStateChangeCallback("candlestick_wall_1", "LightsFunction"); } void LightsFunction(string &in asEntity, int alState) { { SetLampLit("candlestick_wall_1", true, ""); return; } } RE: How do I - disable all hints/turn on lights with a switch? - OriginalUsername - 08-05-2013 All the functions can be found here. But here's the script: Code: void OnStart() There, that should do it RE: How do I - disable all hints/turn on lights with a switch? - GoreGrinder99 - 08-05-2013 (08-05-2013, 07:49 AM)Smoke Wrote: All the functions can be found here. I copied what you had pasted and replaced the names but still no action. I'm testing this with a candle for the time being before I replace the entity with a custom lamp and confuse myself even more. The candle is not lit, has it's original name "candlestick_wall_1", my lever has the interact callback in it "LightsFunction" and I don't have any lights so left it blank. This is the script now: void OnStart { SetLocalVarInt("candlestick_wall_1", 1); SetEntityPlayerInteractCallback("lever_nice01_1", "LightsFunction", false); } void LightsFunction(string &in asEntity) { if(GetLocalVarInt("candlestick_wall_1")==0) { SetLightVisible("", true); AddLocalVarInt("candlestick_wall_1", 1); } else if(GetLocalVarInt("candlestick_wall_1")==1) { SetLightVisible("", false); AddLocalVarInt("candlestick_wall_1", -1); } } RE: How do I - disable all hints/turn on lights with a switch? - OriginalUsername - 08-05-2013 Oh, you want to lit/unlit a lamp? Use this: Code: SetLampLit(string& asName, bool abLit, bool abEffects); RE: How do I - disable all hints/turn on lights with a switch? - GoreGrinder99 - 08-05-2013 (08-05-2013, 08:29 AM)Smoke Wrote: Oh, you want to lit/unlit a lamp? This is what it looks like now and now it's crashing again with the same error before but on more lines. void OnStart() { SetLocalVarInt("candlestick_wall_1", 1); SetEntityPlayerInteractCallback("lever_nice01_1", "LightsFunction", false); } void LightsFunction(string &in asEntity) { if(GetLocalVarInt("candlestick_wall_1")==0) { SetLampLit("candlestick_wall_1", true, ""); AddLocalVarInt("candlestick_wall_1", 1); } else if(GetLocalVarInt("candlestick_wall_1")==1) { SetLampLit("candlestick_wall_1", false, ""); AddLocalVarInt("candlestick_wall_1", -1); } } RE: How do I - disable all hints/turn on lights with a switch? - OriginalUsername - 08-05-2013 A boolean is only true or false, not "". So do you want effects, true or false? And could you give me the other errors? RE: How do I - disable all hints/turn on lights with a switch? - GoreGrinder99 - 08-05-2013 (08-05-2013, 08:35 AM)Smoke Wrote: A boolean is only true or false, not "". So do you want effects, true or false? I fixed what you said and works like a charm, you saved me a lot! Thanks man!!! RE: How do I - disable all hints/turn on lights with a switch? - OriginalUsername - 08-05-2013 No probs ![]() RE: How do I - disable all hints/turn on lights with a switch? - GoreGrinder99 - 08-05-2013 (08-05-2013, 08:40 AM)Smoke Wrote: No probs Sorry dude, but I found a small bug. The initial up and/or down doesn't do anything but the second time around and afterwords works fine, except that all it takes to turn on and off the lights is a simple click on the lever. Any way to fix that so it's only on when up and off when down and no in between? RE: How do I - disable all hints/turn on lights with a switch? - OriginalUsername - 08-05-2013 Are the lights off when you enter the room or are you trying to switch them off? |