Frictional Games Forum (read-only)
Script Issues - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: Script Issues (/thread-22355.html)

Pages: 1 2


Script Issues - Gilligan's Hell - 08-08-2013

I Don't understand, i keep getting that fucking Unexpected token error whenever i load my map.

Script:
void OnStart()
{
SetEntityPlayerLookAtCallback("", "memory", "looking", false);
}

void looking(string &in asEntity, int alState);
{
SetMessage("", "Messages", "Iremember", 10)
}

I'm only really good a mapping, i'm shit at scripting.
void PhonographScare(string &in EntityName, int alState);
{
if(alState == 1) ///revised int alCount to int alState
{

PlaySoundAtEntity("", "broken_music_box.ogg", "Phonograph_1", 5.0f, false);
SetPropStaticPhysics("Phonograph_1", true);

}
}


void OnEnter()
{

}


void OnLeave()
{
}

I Really need help here.


RE: Script Issues - Kreekakon - 08-08-2013

Code:
SetMessage("", "Messages", "Iremember", 10)

You're missing a semi colon here. It should be:

Code:
SetMessage("", "Messages", "Iremember", 10);

Also is this the full script? If so, then I don't see anything calling the PhonographScare function


RE: Script Issues - Gilligan's Hell - 08-08-2013

Tried it, Didn't work. Got the same error.

(08-08-2013, 06:21 AM)Kreekakon Wrote:
Code:
SetMessage("", "Messages", "Iremember", 10)

You're missing a semi colon here. It should be:

Code:
SetMessage("", "Messages", "Iremember", 10);

Also is this the full script? If so, then I don't see anything calling the PhonographScare function

How could i have missed that. as i said, I Fucking suck at scripting, also i haven't slept for 32 hours.


RE: Script Issues - Kreekakon - 08-08-2013

Haha get some sleep. It'll definitely benefit your work in the long run Smile


RE: Script Issues - Gilligan's Hell - 08-08-2013

Yeah. I'll try to fix the script after i get some sleep.

Ok now its giving me a "No Matching signatures" error.


RE: Script Issues - Your Computer - 08-08-2013

SetMessage only takes three parameters (string, string, float).


RE: Script Issues - Gilligan's Hell - 08-08-2013

Ok now its a different issue, It gives me a Unexpected End of File error.
Script:
void OnStart()
{
SetEntityPlayerLookAtCallback("Paintingher", "looking", false);

AddUseItemCallback("", "billard_key", "billarddoor", "UseKeyOnDoor", true);
}

void Lockedbillard(string &in entity)
{
if(GetSwingDoorLocked("billarddoor",) == true)
{

SetMessage("Messages", "Lockeddoor", 6);

}
}



void looking(string &in asEntity, int alState){
SetMessage("Messages", "Memory", 9);
}

void OnEnter()

{

}

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("billarddoor", false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);


void PhonographScare(string &in EntityName, int alState)
{
if(alState == 1) ///revised int alCount to int alState
{
PlaySoundAtEntity("", "broken_music_box.ogg", "Phonograph_1", 5.0f, false);
SetPropStaticPhysics("Phonograph_1", true);

}
}

void OnLeave()
{

}


RE: Script Issues - The chaser - 08-08-2013

(08-08-2013, 10:01 PM)Havervahn Wrote: Ok now its a different issue, It gives me a Unexpected End of File error.
Script:
void OnStart()
{
SetEntityPlayerLookAtCallback("Paintingher", "looking", false);

AddUseItemCallback("", "billard_key", "billarddoor", "UseKeyOnDoor", true);
}

void Lockedbillard(string &in entity)
{
if(GetSwingDoorLocked("billarddoor",) == true)
{

SetMessage("Messages", "Lockeddoor", 6);

}
}



void looking(string &in asEntity, int alState){
SetMessage("Messages", "Memory", 9);
}

void OnEnter()

{

}

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("billarddoor", false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);


void PhonographScare(string &in EntityName, int alState)
{
if(alState == 1) ///revised int alCount to int alState
{
PlaySoundAtEntity("", "broken_music_box.ogg", "Phonograph_1", 5.0f, false);
SetPropStaticPhysics("Phonograph_1", true);

}
}

void OnLeave()
{

}

void OnStart()
{
SetEntityPlayerLookAtCallback("Paintingher", "looking", false);

AddUseItemCallback("", "billard_key", "billarddoor", "UseKeyOnDoor", true);
}

void Lockedbillard(string &in entity)
{
if(GetSwingDoorLocked("billarddoor") == true)
{

SetMessage("Messages", "Lockeddoor", 6);

}
}



void looking(string &in asEntity, int alState)
{
SetMessage("Messages", "Memory", 9);
}

void OnEnter()

{

}

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("billarddoor", false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
}

void PhonographScare(string &in EntityName, int alState)
{
if(alState == 1) ///revised int alCount to int alState
{
PlaySoundAtEntity("", "broken_music_box.ogg", "Phonograph_1", 5.0f, false);
SetPropStaticPhysics("Phonograph_1", true);

}
}

void OnLeave()
{

}

It should be fixed now, I removed an innecessary "," and added a missing {.


RE: Script Issues - Gilligan's Hell - 08-08-2013

Thanks! That fixed the Script issue. Okay the only issue i'm having now is that the messages aren't showing.


RE: Script Issues - The chaser - 08-08-2013

Ok then, post your .lang file.