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Amnesia Custom Story Cliches - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Amnesia Custom Story Cliches (/thread-22395.html) |
Amnesia Custom Story Cliches - LHudson - 08-12-2013 Hello So I am compiling a list of Amnesia custom story "cliches" and I was wondering if you guys would help make this list complete. So far I have
Any others you deserve should be on here? Feel free to tell me Lots of love LHudson ![]() RE: Amnesia Custom Story Cliches - Tomato Cat - 08-12-2013 The character wakes up to a note. A note telling you where to find a key. A sewer level. Machine room puzzles. RE: Amnesia Custom Story Cliches - Kurton - 08-12-2013
RE: Amnesia Custom Story Cliches - 7heDubz - 08-12-2013 Something to do with occult. Anything at all. RE: Amnesia Custom Story Cliches - Ghieri - 08-12-2013 20 keys of madness. RE: Amnesia Custom Story Cliches - HumiliatioN - 08-12-2013 - No boxlight using in the maps, like completely darkness when you walk in corridors, hallways, searching rooms. - Same old amnesia music - Same repetitive puzzles, nothing refreshing - Same old map design, nothing new. - Copied scares from other stories, nothing new or refreshing this is really annoying and really hard to make a new ones, because there are so many scares and good ones too, but many players use those still and just copy stuff on their own mod. RE: Amnesia Custom Story Cliches - Kurton - 08-12-2013 True, but I don't think those are clichés so much as universal staples of bad design. RE: Amnesia Custom Story Cliches - Daemian - 08-12-2013 +999 candles everywhere. cellar+darkness+grunt. RE: Amnesia Custom Story Cliches - PutraenusAlivius - 08-13-2013 Prison areas. Everywhere. RE: Amnesia Custom Story Cliches - The chaser - 08-13-2013 Cellars and dungeons-and ALWAYS the big hall castle map. |