Monster hallucitation dissapear? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Monster hallucitation dissapear? (/thread-22398.html) |
Monster hallucitation dissapear? - Tomzzz - 08-12-2013 Hello, i would like to ask if there a way that monster after reaching AreaScript dissapear like an hallucitation?... (im not asking how to make him classic dissapear thats easy) RE: Monster hallucitation dissapear? - The chaser - 08-12-2013 SetPropActiveAndFade("Yourenemy", false, 2); ///2 seconds until it fades out completely Use this when he reaches your area and it will disappear RE: Monster hallucitation dissapear? - Your Computer - 08-12-2013 If you want it to go "poof!" (as in, turn to smoke), then you use the FadeEnemyToSmoke function. RE: Monster hallucitation dissapear? - Tomzzz - 08-12-2013 thats what i wanted, thanks! |