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Model Animation Questions - 7heDubz - 08-13-2013

1) Can animations that DO NOT use bones be imported into the game as a working model? ( Frame Based Animation / Morph Targets )

2) I ask becuase i am looking for a flag that is flapping wildly in the wind, I am looking to be able to make this , as well as put it into my main menu background (so scripting in unavailable)


RE: Model Animation Questions - Your Computer - 08-13-2013

I haven't tested animations that imitate physics, but i have successfully imported animations that consisted of rotating and moving whole meshes. In either case Maya was required, even though i made the animations in Blender.


RE: Model Animation Questions - 7heDubz - 08-13-2013

(08-13-2013, 10:21 AM)Your Computer Wrote: I haven't tested animations that imitate physics, but i have successfully imported animations that consisted of rotating and moving whole meshes. In either case Maya was required, even though i made the animations in Blender.

Rotating and moving... So bones are not required for the animation to take effect in game, Will the animation loop constantly?
(My guess is yes because of the way the grunt (Or brute? i mix up the names..) moves inside of the level editor, I just want to make sure Smile


RE: Model Animation Questions - Your Computer - 08-13-2013

Yeah, it can loop to infinity, but this can be controlled through scripting.


RE: Model Animation Questions - 7heDubz - 08-13-2013

awsome sauce tyvm my computer


RE: Model Animation Questions - Traggey - 08-14-2013

Morph targets are not supported.


RE: Model Animation Questions - Artyom - 08-14-2013

Wouldn't you be able to make that flag as a PS? I have no clue about this but It seems possible


RE: Model Animation Questions - 7heDubz - 08-14-2013

(08-14-2013, 08:07 AM)Traggey Wrote: Morph targets are not supported.

Tyvm, And as for PS i wouldn't know where to start creating it and it would have to loop fluidly.