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[MDL ED] Getting a custom enemy to attack (without anims) - Printable Version

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Getting a custom enemy to attack (without anims) - Chap - 08-17-2013

Hey guys,

I serached the forums and found a few threads on the subject but no one found an answer. I'm wondering if anyone knows a way to make a custom enemy attack the player without the model being rigged or animated?

As far as I know, the enemy will only deal damage to the player if they have an animation. I don't want to have the model animated, is there any possible way to do this?

I've tried playing around with the user variables in the modEd with no luck and I've also put the model as a water_lurker type and that works but then the model is not drawn - Any ideas?

Thanks


RE: Getting a custom enemy to attack (without anims) - FlawlessHappiness - 08-18-2013

How about an animation where it does nothing?


RE: Getting a custom enemy to attack (without anims) - Chap - 08-18-2013

Hmm might work. Is it possible to do that without having bones though?


RE: Getting a custom enemy to attack (without anims) - FlawlessHappiness - 08-18-2013

No idea. I've neither rigged norcreated a model before.
Just an idea