[SCRIPT] HasItem Help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] HasItem Help (/thread-22499.html) |
HasItem Help - jamer125 - 08-19-2013 ok so i'm learning tons of new scripts to this amnesia map editor but idk how to set up the HasItem function. I want it so when i pick up Agrippa's head it'll slowly do damage like per second, does anyone know how to set this up would i use an interact with entity function? RE: HasItem Help - The chaser - 08-19-2013 This place is your friend: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions Anyways: void OnStart() { AddTimer("", 1, "Test"); } void Test (string &in asTimer) { if (HasItem("AggripaHead")) //It's possible that it has to be if (HasItem("Aggripa") == true) { //Your damage } AddTimer("", 1, "Test"); } RE: HasItem Help - jamer125 - 08-19-2013 Got it to work thanks |