compiling under Visual Studio 2012 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Open Source Collaboration (https://www.frictionalgames.com/forum/forum-27.html) +--- Forum: Overture (https://www.frictionalgames.com/forum/forum-29.html) +--- Thread: compiling under Visual Studio 2012 (/thread-22527.html) |
compiling under Visual Studio 2012 - Dash213 - 08-21-2013 i just tried to compile the source under VS2012, and i got 600 errors, after a little digging i managed to solve the problem. apperently microsoft moved some std functionalty and you need to include a new header in two files. so in the penumbra project, open up TriggerHandler.h and MainMenu.cpp, and at the top of both files put this line: Code: #include <functional> and it should compile successfully. the other two projects were able to compile for me after updating the projects from VS2010 to VS2012, at least in release it compiled successfully. i hope this helps someone. RE: compiling under Visual Studio 2012 - Urkle - 08-21-2013 feel free to send a pull request and I'll merge it in. |