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Disable saving - Printable Version

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+---- Thread: Disable saving (/thread-22536.html)



Disable saving - Chap - 08-21-2013

Is there anyway to disable saving in Amnesia? I know there is a way to prevent autosaving in use settings, but i'm trying to make it so you can't save the game by using the 'Exit and Save' option in the pause menu.

Anyway of doing this without a full conversion?

Thanks =)


RE: Disable saving - The chaser - 08-21-2013

No, there isn't any way of preventing save&exit in case of CS's, that I know. You should make it a FC.


RE: Disable saving - Chap - 08-21-2013

Ah too bad. Thanks for your reply though - appreciate it =)


RE: Disable saving - DeAngelo - 08-22-2013

There is a roundabout method of using save points in a custom story. Put an Examine area around the save point, and have a script that runs when you interact with it to set a local variable to a certain number. Then have a script in your OnEnter section that checks which number the variable is set at then transports the player to a PlayerStart located at the appropriate save point.

Very roundabout, but it would work. Better to just do a FC though.


RE: Disable saving - The chaser - 08-22-2013

(08-22-2013, 11:42 AM)DeAngelo Wrote: There is a roundabout method of using save points in a custom story. Put an Examine area around the save point, and have a script that runs when you interact with it to set a local variable to a certain number. Then have a script in your OnEnter section that checks which number the variable is set at then transports the player to a PlayerStart located at the appropriate save point.

Very roundabout, but it would work. Better to just do a FC though.

He is searching for a way that players can't save in any way (A justine type CS, I guess).


RE: Disable saving - DeAngelo - 08-22-2013

(08-22-2013, 12:19 PM)The chaser Wrote:
(08-22-2013, 11:42 AM)DeAngelo Wrote: There is a roundabout method of using save points in a custom story. Put an Examine area around the save point, and have a script that runs when you interact with it to set a local variable to a certain number. Then have a script in your OnEnter section that checks which number the variable is set at then transports the player to a PlayerStart located at the appropriate save point.

Very roundabout, but it would work. Better to just do a FC though.

He is searching for a way that players can't save in any way (A justine type CS, I guess).

Ah, my bad. Thought he just wanted save points. Yeah, FC is the way to go.


RE: Disable saving - summit - 08-24-2013

The chaser, you are wrong. You can't disable save, true. But in a script area, you can clear all the saves player did. Look at this script on HPL Frictional Games Wiki.


RE: Disable saving - PutraenusAlivius - 08-24-2013

(08-24-2013, 08:00 AM)Arbies Wrote: The chaser, you are wrong. You can't disable save, true. But in a script area, you can clear all the saves player did. Look at this script on HPL Frictional Games Wiki.

Yeah, you do can do that, but what OP wanted is for the saves to be deleted when you Exit the game.


RE: Disable saving - summit - 08-24-2013

(08-24-2013, 08:06 AM)JustAnotherPlayer Wrote:
(08-24-2013, 08:00 AM)Arbies Wrote: The chaser, you are wrong. You can't disable save, true. But in a script area, you can clear all the saves player did. Look at this script on HPL Frictional Games Wiki.

Yeah, you do can do that, but what OP wanted is for the saves to be deleted when you Exit the game.
Hmm, okay then.


RE: Disable saving - Your Computer - 08-24-2013

(08-24-2013, 08:00 AM)Arbies Wrote: The chaser, you are wrong. You can't disable save, true. But in a script area, you can clear all the saves player did. Look at this script on HPL Frictional Games Wiki.

That doesn't clear saves, that just clears session data to help reduce the file size of the save files. Data that is no longer needed, since the player won't be interacting with those scripts anymore.