Level editor crash! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Level editor crash! (/thread-22585.html) |
Level editor crash! - Kullin - 08-25-2013 So today when I started up the level editor it crashed for some reason. This was the error I got: ATTENTION: System does not support const arrays in glsl! I have been using it before. RE: Level editor crash! - The chaser - 08-25-2013 Please post your LevelEditor.log located at Documents/HPL2/ and copy-paste it here. This seems something serious, though... RE: Level editor crash! - Kullin - 08-25-2013 -------- THE HPL ENGINE LOG ------------ Engine build ID 20100819012504 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1366 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel® HD Graphics Version: 2.1.0 - Build 8.15.10.2182 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 2 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.20 - Intel Build 8.15.10.2182 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Edit: oh I see now that the game tries to load with My intel graphics... I don't want it do to that and it shouldn't... RE: Level editor crash! - Tomato Cat - 08-26-2013 Try disabling it in the device manager. (Assuming a windows OS) RE: Level editor crash! - summit - 08-27-2013 What is your graphic module? Intel? RE: Level editor crash! - Kullin - 08-27-2013 (08-27-2013, 09:19 AM)Arbies Wrote: What is your graphic module? Intel?Its supposed to be a Nvidia 540M And I fixed it! Thanks guys |