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Updating script support, taking requests - Printable Version

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RE: Updating script support, taking requests - FlawlessHappiness - 08-31-2013

(08-31-2013, 07:19 PM)Patrik Wrote: Just so you all don't end up being disappointed in the end I feel I should let you know that some of the cooler suggestions in here are unfortunately beyond the scope of the update. It's still going to be the same old HPL2 engine (+ aamfp asset support) with all its quirks, only with some additional script functions to make your lives easier.
Hopefully that doesn't kill the party.

Nothing kills the party when it's an "update" Smile


RE: Updating script support, taking requests - palistov - 08-31-2013

Aw. Well when does HPL2 go open source so I can fork it and hack in things I want? :3


RE: Updating script support, taking requests - Javist - 08-31-2013

(08-31-2013, 09:43 PM)palistov Wrote: Aw. Well when does HPL2 go open source so I can fork it and hack in things I want? :3
You think HPL2 can become Open Source?
Thinking about it makes me drool, lol.
Well, maaybe.. but i personally think no sooner than a few years (at least).


RE: Updating script support, taking requests - TheWalshinator - 09-01-2013

Is it possible to create a flying enemy that can swoop the player from above, or an enemy that uses projectiles to attack from a distance?

EDIT: Is it also possible to have one enemy attack and kill another?


RE: Updating script support, taking requests - felixmole - 09-01-2013

When HPL3 is officially used on a game, perhaps we can see the version 2 become open-source, indeed...


RE: Updating script support, taking requests - Your Computer - 09-01-2013

(09-01-2013, 05:20 AM)TheWalshinator Wrote: Is it possible to create a flying enemy that can swoop the player from above, or an enemy that uses projectiles to attack from a distance?

EDIT: Is it also possible to have one enemy attack and kill another?

Except perhaps in some "hacky" and very unpleasant or unsatisfying ways (unless the HPL2 engine gets heavily exposed to scripts), an enemy that swoops down to attack the player may be the only thing remotely possible.


RE: Updating script support, taking requests - The chaser - 09-01-2013

How about a script that disables all sanity effects in the darkness (no blue thing, no lens distortion, no distortions) and, of course, being unable to see in the dark.


RE: Updating script support, taking requests - FlawlessHappiness - 09-01-2013

(09-01-2013, 10:44 AM)The chaser Wrote: How about a script that disables all sanity effects in the darkness (no blue thing, no lens distortion, no distortions) and, of course, being unable to see in the dark.

You can do that with an FC Smile


RE: Updating script support, taking requests - PutraenusAlivius - 09-01-2013

(09-01-2013, 11:08 AM)FlawlessHair Wrote:
(09-01-2013, 10:44 AM)The chaser Wrote: How about a script that disables all sanity effects in the darkness (no blue thing, no lens distortion, no distortions) and, of course, being unable to see in the dark.

You can do that with an FC Smile

Right, but some folks here including me would like this to be implemented for CS's too because making a CS an FC because of the Lantern and Sanity Effects is just too tiring.


RE: Updating script support, taking requests - DnALANGE - 09-01-2013

(09-01-2013, 11:26 AM)JustAnotherPlayer Wrote:
(09-01-2013, 11:08 AM)FlawlessHair Wrote:
(09-01-2013, 10:44 AM)The chaser Wrote: How about a script that disables all sanity effects in the darkness (no blue thing, no lens distortion, no distortions) and, of course, being unable to see in the dark.

You can do that with an FC Smile

Right, but some folks here including me would like this to be implemented for CS's too because making a CS an FC because of the Lantern and Sanity Effects is just too tiring.

AND a LOOOT more,
Inventory for example , check the GAME.cfg, cool stuff you can do extra there!
Main menu, Own Fonts, Custom HUDS, and a couple more things,
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EDIT:
I would like to see some chages in the BOXLIGHT!
Why can't we rotate those? i miss that a LOT!