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GDD - Game Design Document - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: GDD - Game Design Document (/thread-2270.html) |
GDD - Game Design Document - eliasfrost - 08-25-2008 Hi all, I'm currently working hard on the design document for my game (A horrorgame of course), and it's coming along quite well. Almost 5 pages long and I started today. Just out of curiousity.. How complex was the GDD for the Penumbra series, Thomas..? RE: GDD - Game Design Document - Thomas - 08-26-2008 Not that much really. We had like a 10 page document as base but only like 40% of it was used. We had more focus on the having the design of the maps done and had over 30 pages for that + sketches and more documents concerning story. We never had one document that was the game written in stone. Instead (and I think this is the way most games are done) the game and documents describing it evolved during development. RE: GDD - Game Design Document - eliasfrost - 08-26-2008 Interesting. ![]() True. But having a base to develop from is always a good start of a project. ![]() And it may simplify the first 25% of the game. Or even 50%. But what do I know really? I have just started this.. ![]() |