AMFP Member Review Thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: AMFP Member Review Thread (/thread-22825.html) |
RE: AMFP Member Review Thread - Ghieri - 09-15-2013 Ok. Finally beat the game. I must say the first half was terrifying because I didn't know what to expect. In the second half of the game, I got used to it and then I felt almost no fear at all, even when there was a monster I was running from. I was actually able to push from the half-way point to the end in one playthrough. TCR made a good game, but not a good horror game. Biggest Complaints: Spoiler below!
What I liked: The atmosphere. I will make love to this. The first 30 minutes. Those were actually the most fear inducing moments in the game, because I had no idea what to expect. Spoiler below!
The story was actually very lovecraftian, and very interesting. But it was more of the philosophical kind of horror and not the in-your-face batter-the-senses kind of horror that we got from TDD. It will kind of get me thinking about things, but not the scariest game I've played. That's it for now. Bedtime. Oh, before I forget: I was surprised to see some FG forum members in the credits. Pretty cool. RE: AMFP Member Review Thread - Unearthlybrutal - 09-15-2013 Good: Spoiler below!
Bad: Spoiler below!
9 / 9.5 The fresh Amnesia feeling. RE: AMFP Member Review Thread - Diango12 - 09-15-2013 (09-15-2013, 04:25 AM)Kman Wrote:(09-15-2013, 02:47 AM)Diango12 Wrote: Here's how I would have made an honest trailer of this game. It would cut in with the player going through a mansion and picking various notes and journal entries, the contents of which would be presented on screen for a brief moment before excerpts were read aloud here and there in vague sequences. Add in a scene with a door being thumped by some unknown creature and a few scenes of lever and flashy button triggering. Then cut out with a final quote from in-game dialogue. Oh what's that? A trailer accurately depicting the true nature of this game, boring? Gasp! Now we are getting somewhere. I could care less about everyone else's criticisms of this game. What I do care about is the trend of false advertisement that plagues this industry. Aliens Colonial Marines used patched up footage from their game, photoshopped screenshots, inaccurate trailer, and it all led up to a shit-storm post release because, gasp again! Consumers don't like being misled? But you are right. TCR is an art house! Why should art geniuses have to worry about inconvenient things as responsible marketing and consumer trust. True artists are just misunderstood by the typical pleb anyway. Just look at that company's twitter posts. They even ask once if they would have gotten mixed reviews if they had not slapped the Amnesia title on the game! :facepalm yes, that was your first mistake not the consumer's fault for being misled. Dim witted victim blaming. To me it appears that they are literally full of themselves if they are musing about the alternative of not falsely advertising and missing the whole point. RE: AMFP Member Review Thread - Fortigurn - 09-15-2013 (09-15-2013, 10:19 AM)Diango12 Wrote: The two trailers marketed were made to give the impression of a Amnesia like horror game. I know it, they know it, you know it. Stop being coy and try being a little honest about something glaringly obvious. I agree with this. The monster breaking down the door was clearly intended to bring in the Amnesia fans and make them think the gameplay would follow the TDD approach. I haven't finished MFP yet, I've spent four hours on it and I've only just completed the level with the centrifuge. I am enjoying it a lot, and give full credit to TCR for nailing the atmosphere (it was a bit patchy early on, but from the piston room on it really picks up). But I am distinctly missing the TDD mechanics they removed (not to mention the lack of interactive objects), and the centrifuge puzzle is the first which has actually approached the complexity of the best TDD puzzles. RE: AMFP Member Review Thread - Diango12 - 09-15-2013 (09-15-2013, 10:26 AM)Fortigurn Wrote:(09-15-2013, 10:19 AM)Diango12 Wrote: The two trailers marketed were made to give the impression of a Amnesia like horror game. I know it, they know it, you know it. Stop being coy and try being a little honest about something glaringly obvious. The atmosphere was nailed very well. Better than TDD in my opinion. The music and sound were brilliant. Their sound producer is extremely talented. They make pretty good decisions when it comes to voice actor assets. Even gameplay wise I could forgive, as I enjoyed Dear Esther. I happen to like interactive books and I'd like to see more of them. But what I am sick of is companies thinking they can get away with dishonestly hyping a game through false marketing. I am truly, truly bitter about that. Just stop it. RE: AMFP Member Review Thread - Kman - 09-15-2013 omg no way it's almost like they're trying to use advertisements to help sell their game who would have guessed this isn't a "plague to the industry" this is literally marketing 101 when it comes to anything. that's like if an action movie made a trailer out of dialogue bits and down time cause that's usually at least half of what goes into it. even with that said half of amfp was spent pretty much soley on horror but i guess since horror didn't take up 90% of the game that's false advertising lol right amirite guys even though the majority of the game wasn't spent on monster encounters there were still monster encounters so it's not like they lied about that. you just made a blind assumption that cause they highlighted the part of the game that they thought would be most eye catching that that automatically meant that was what the entire game was focused on RE: AMFP Member Review Thread - Diango12 - 09-15-2013 (09-15-2013, 01:08 PM)Kman Wrote: omg no way it's almost like they're trying to use advertisements to help sell their game who would have guessed I could care less about everyone else's criticisms of this game. What I do care about is the trend of false advertisement that plagues this industry. Aliens Colonial Marines used patched up footage from their game, photoshopped screenshots, inaccurate trailer, and it all led up to a shit-storm post release because, gasp again! Consumers don't like being misled? But you are right. TCR is an art house! Why should art geniuses have to worry about inconvenient things as responsible marketing and consumer trust. True artists are just misunderstood by the typical pleb anyway. Just look at that company's twitter posts. They even ask once if they would have gotten mixed reviews if they had not slapped the Amnesia title on the game! :facepalm yes, that was your first mistake not the consumer's fault for being misled. Dim witted victim blaming. To me it appears that they are literally full of themselves if they are musing about the alternative of not falsely advertising and missing the whole point. RE: AMFP Member Review Thread - Mothhive - 09-15-2013 Unfortunately, I was extremely disappointed with the game, maybe because I was a massive fan of the original, as well as a fan or Dear Esther, and had been excited about playing this since the reveal, I don't know. Anyway, here's what I found good and bad: Good: Spoiler below!
Bad: Spoiler below!
Overall, I found this to be a disappointment and I wish I'd picked it up in a Steam sale, rather than pre-ordering, because it certainly was not worth the money. 5/10 RE: AMFP Member Review Thread - Ghieri - 09-15-2013 I should have said, despite all of my complaints, the game is a solid 8/10. It's far from a perfect game, but it definitely told an interesting story, and the atmosphere was nothing short of perfect. I just wish that I saw more of the machine! RE: AMFP Member Review Thread - bobbo - 09-15-2013 Obviously trailers are made to sell a product. Still you can't just "lie" in your trailer and get away with it. If you look at this trailer for A:TDD, you'll see that the actual events aren't happening in the final game like this either - but the gameplay is pretty much the same and make up a huge part of the game. You get what you see, so to speak: The A:AMFP trailer suggested the same gameplay. Last time they (FG, I do understand it's a different developer, however I'd still hold them accountable for this since they did quite some marketing here on the website and obviously helped finishing the game) delivered, so I thought I could expect the same this time. I get it, TCR focused more on story telling. Why weren't the trailers more like this then? Obviously because that might have prevented fans of the first game to buy this. Edit: Sorry, got interrupted and forget to add an important part. The "lie" is in quotian marks because technically, you probably could play A:AMFP the way they showed it in the trailer. It's just that it's never needed given the way the pigs are implemented. |